mortalmadman
Warlord
- Joined
- Aug 21, 2004
- Messages
- 103
sir_schwick said:Right now if your current civ wanes, you lose. By that definition victory is very slimly defined. Here is a synopsis of how I think civs should develop.
1) Assume that civs that have a steady rise to power will eventual fall. Civ 4 would measure your relative rise in power and plot about when and how you fall. FAlling would involve the seperation of states, probably to where they were before you conquered them. As states split off, you could choose to take control of the ancestor of your success rather than stay with the failing government. This also determines when GA are and gives you bonuses accordingly.
2) If the rise to power is veyr very rapi,d its assumed to be the result of a few men or a few heirs, thus the fractioning is pretty immediate. Now though, you've planted the seed of your culture and made a name in history.
3) If you were destroyed, assume you will eventually re-emerge.
Thus part of accumulating a high score was being the seed of many civs that form from the fall of your empire.
Awsome and well exsplained idea. Like it. Plus start another fourm to talk about peace endings. Plus we aren't showing our human nature when we play civ. But when it's online, humanity is on a whole other level. Some feel afrade to make another mad by breaking alliences and some feel mad when someone dose that to them. Online always bring ENTIRE new exstordany edges to a old game.