G-III Mu

Marsden, I think you are right. I just looked at the probabilities of goody huts and everyting has one in five chance. You can't get a city, but 20% chance for a settler is pretty good. I don't think you would pop many huts with so many ai units, but if that first one is good....

Thanks AT, I've got a lot of time on my hands. So many failed starts finally led to learning something. I used your tip for max. aggression and I didn't have to foment any wars, the ai's I faced were always at war with somebody else. The best ai culture in the game didn't reach 25K by 1000AD, either.

What civ are you using nerovats, if you don't mind my asking, I can't tell from your post? Also, how did you get Republic? I would prefer that since corruption in Monarchy was harsh in my core, but I took what I could get.

If I try again I'm definitely going to look for a low dom. limit map. IIRC the dom. limit was only ~900 tiles for the current #1. Can that be right?
 
Sorry I didn't post this earlier, Congratulations PrinceMyshkin! Beating deity is no easy feat. :banana: :band::banana:
 
I randomly generated some starts for this and got this one. It remains to be seen if I am on a small island but it looks good so far!
 

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3 4-turners, maybe even 4. Looks promizing. I got several of those starts, but always when I got more then 3 cows I found myselve on an island.

@PrinceM
I got republic from slingshot. I go min on writing, then max on both CoL and Philo. This usually works if you start against civs that don't know Alpha. I tend to be a republic at about 1000BC. Trade for at least HBR and stop science for a while. Use gold to get rax's and maybe some MW's. Then start war and start research again at max.
For this game I chose America, Babylon, China, Germany, Mongols and Zulu. Only Zulu tend to be a bit strong maybe I'll replace them if I try another one. Also I make sure the Chinese are gone before they get Chivalry.
 
Thanks Marsden, maybe I should do a little:dance: :lol:

@Bartleby
I used MapFinder, but messed up the maps I got, so I started playing anything to learn how to play deity. I was watching it run and the lowest dom. limit it reported was ~1100. I should be more patient.

@killercane
My best start and map turned out to be an island. I hope that's not the case for you, but that coastline looks too large to be an island if you are using small pangaea.

@nerovats
I can see the Iroquois doing this. I came one turn away from the slingshot when I tried them, next time I won't trade alpha away so early. I stopped adding agri civs to my rivals list, since every time they got too strong. Yes, a healthy China w/Riders would be a big headache. Best wishes for your current game.:)
 
I've finally got around to this after playing a number of fast research Diplo/SS games. I had some saves generated with Mapfinder but the lowest limit I had after a couple of days was 1150 tiles. How on earth am I going to get anything close to a 900 dom limit???

I had placed the maximum number of civs on the map to cut down on the need to build settlers. You gotta love the Deity AIs ability to build towns that wont be autorazed. I was crowded out very quickly but playing Egypt enabled me to get a bit of living space. I extorted my way into the MA but I was stuck on the end of the landmass and I hit the bad terrain just as the AI got Feudalism. The marsh, jungle and mountains restricted my options and fighting for towns on hills defended by multiple pikes really slowed me down. Every neighbour had iron, even though by 10AD I had gained 6 sources of iron and around 500 tiles. I wasn't able to hit the AI fast enough and by the time I got to some of the AIs that lacked iron, they had muskets. Chariots vs muskets was simply futile and so I gave up on my fast finish ambitions for this game.

I really enjoyed this though. I'll try again with Egypt looking for a more central start and hope for a few neighbours without iron to gain greater momentum at the start. Failing that, maybe I'll try with the Celts.
 
I've been trying with persia - I have to admit, this is a tough challenge. I'm much more of a builder, in general.

My basic strategy has been:

get IW, trading for pottery and alpha.
try expanding peacefully until about 1000 BC
get writing, create embassies, get lit, start wars, try to bring in neighbors.
extort techs/cities from various wars as I go.

It's been interesting...
 
I tried once again with Egypt but the tech pace was again too fast to deal with on a large map so I tried with the Celts.

I picked a start with a domination limit of 1128, central looking and with a few cows. Well, when I say a few, it turned out to be five. :D

I still couldn't get much land before I was hemmed in. Here's a screenshot from just before I took on the Portugese.

1400BC.JPG


I had Spain to the south east, Ottomans to the north, Portugal to the west and the Vikings just off screen to the north east. Still, I had iron so that was all that really mattered. ;)

I started a war with Portugal around 1350BC and kicked off my GA. This was the only time I actually researched anything, getting Writing to increase my options for the treaty when I took peace with my first victim.

Straight after this war the Ottomans declared on me. They were quite powerful and soon brough it Spain (owners of SoZ) and Portugal. for a while I was struggling to hold them all. Gallics are powerful but expensive and the Deity AIs can pump out a fair number of units. However the GS are great for getting elite units and I soon had a couple of armies. I also had a stack of cash so I could start to get others involved in the wars.

I'm afraid that I didn't keep good notes but I just kept pumping out Gallics for a very long time. Portugal, the Ottomans, Spain, the Byzantines and America all fell to the power of this AA unit. The trouble was when muskets started to appear (especially as I was at war with France at this stage) but I captured the G-Lib from the Koreans and shot through to Chemistry. By then I had built up around 10000 gold and so I rushed stacks of knights to complete the last stage. England was reduced to two towns, the Vikings and koreans were knocked out and I just started on dealing with the Russians to get those last few towns needed to finally reach domination in 550AD. It's a good job that I didn't need many tiles as they had cossacks by then. I still don't know where Germany was; there must have been an offshore island somewhere.

I have no doubt that this could be done much faster but I've got a busy week ahead so this is almost certainly my only submission for this gauntlet. Good luck to anyone who still has a game in the pipeline.

Here's an animated minimap to try and make up for the lack of detail in this post.

Brennus_of_the_Celts_history_minimap.gif
 
Very nice game and good target time, Tone.:goodjob:

I used Mapfinder to produce about 30 maps for the Iroquois, Chinese, and Celts. I just submitted one of the Celt games with an 890AD finish, taking 190 years off my Chinese game date. It seems there is quite a variance with the tech pace in these games. If the ai doesn't war with each other at the start, they go very fast, in one case getting philosophy before 1550BC. Another start as the Chinese I got to the MA first in about 890BC.

The game I won as the Celts was a two-cow river start with a dom. limit of 1189. I played against 9 rivals, leaving out the French and Germans from the civs Tone played. I started with no research and bought BW, IW, and alpha when available. I reached 15 cities by 1000BC when I ran out of space and started building GW's. I made the mistake of trying to research writing, philosophy, and literature getting beat by all of the ai's each time, lowering the amount of gold in my treasury to use later. Then, I turned research off and went to war extorting techs when I could. This was made more difficult by trashing my reputation early, limiting my ability to start wars with the other ai's and would come back to haunt me later.

The Celts at 1000BC:
Celts1000BC.JPG

The first wars against the Ottos and Spanish went well, with the Ottos destroyed and the Spanish limping. I liked the way GW's survived counter-attacks from archers by retreating. Soon, the Byzantines and Americans attacked from the North and signed the English and nearby Russians to ally against me as well. I made peace with all one-by-one and got Monarchy from the English before destroying them and revolted quickly before resuming my wars. The Spanish and Russians got muskets around 200AD, sowing my advance some, but I soon captured the GL from the Russians and started producing knights and some MI. By 500AD, I had the Russians down to one city and had just started war with the powerful Byzantines, who also had the SoZ and Knights Templar.

The Celts at 500AD:
Celts500AD.JPG

This war took lasted until the end of the game. I sent my knight army on a tour of Byz. lands pillaging resources and signed one of my few ma's with the Koreans to the north to fight them. I used aggressive settling to get my knights in range of their cities and fought off the few landings the Byz. made. I razed Varna and Constantinople, since the flip risk was so high and said goodbye to Sun Tzu's. The Byz. signed the Portuguese to an ma against me, but they didn't do much damage before I made peace with them and signed them agianst the Byz. I made peace with the Byz. after capturing several of their cities and got two of their distant islands and world map in the deal. I also quickly destroyed the Russians and weak Americans before reaching the dom. limit. Its good the game ended when it did, since the Ports had cavalry and the Byz. got rifleman when they were down to two cities. Captured artillery and knight armies allowed me to defeat them before the losses became too much.

The map just before the victory in 880AD with the Byz. at one city:
CeltsFinalMap.JPG

I have a couple more games as the Iroquois and Chinese in progress, but don't have enough time to finish them before the gauntlet ends. This game has been both fun and instructive and it feels good to get my first two deity wins under my belt. These games didn't take that long on my computer, so good luck to all who still might have entries to come.:)
 
It seems there is quite a variance with the tech pace in these games. If the ai doesn't war with each other at the start, they go very fast, in one case getting philosophy before 1550BC. Another start as the Chinese I got to the MA first in about 890BC.
This is one of the reasons why I like to crowd the map out with as many civs as possible. It limits my expansion room but also does the same to the AIs and when they start picking on each other it appears to do wonders to my cause. I'm not totally sure though and I don't play that many domination games. Does anyone else have views on this?

I have a couple more games as the Iroquois and Chinese in progress, but don't have enough time to finish them before the gauntlet ends.
I'd say still post here with any details. I'd be interested in hearing from someone playing with a knight UU civ so your Chinese game fits the bill nicely. I had limited time after my late start on this and I decided that an early UU would be a better choice but Riders are a great unit and Chivalry isn't too far into the game on this level. Maybe playing China is a better option for large maps.

Can I finish by saying how impressive these two Deity wins are, PrinceMyshkin. If these are your first ones, what will you be doing in six months time?!!!! :goodjob:
 
My worry about such a crowded map is the tech pace. I've got one as iroquois with minimum civs - england, spain, portugal, germany, america, byzantium - do I need more? I dont' remember. tech pace is pretty slow - course, the fact that they are always at war helps ;)
 
Firstly doing my job as a member of staff, 6 rivals is fine, AT.

Interesting that you've got the wars going early. Did you manipulate them somehow or did it just happen. I tend to find that they usually keep the peace until the expansion phase is over but maybe I'm missing something. (I repeat though that my experience is somewhat limited.)
 
Thanks Tone, I'm both playing and learning a lot lately after catching the bug and coming back to CivIII.

Tone said:
This is one of the reasons why I like to crowd the map out with as many civs as possible. It limits my expansion room but also does the same to the AIs and when they start picking on each other it appears to do wonders to my cause.

I think two more civs would have been okay as the Celts, hooking up iron early is the key and any nearby civs should fall quickly to a GA fueled rush of Gallic swordsmen. No research really needed.

AutomatedTeller said:
I set aggression to high, and once i am in an ok place, I stop giving into demands and bring people in.

I also took a cue from AT in my games and set aggression to maximum. In my first win as Chinese, the eight ai's I faced fought each other from start to finish with no prompting from me. I signed ma's in my wars only to keep the others from turning on me. A large map with 1247 dom. limit kept me from finishing the last ai until they got riflemen. The Chinese Rider is incredible and can take down any civ until nationalism, even does quite well against musketmen. I've had a couple dozen starts at this with anywhere from 6-11 civs. With min. civs, even if the tech pace is slow, the ai's tended to get quite large. I do not know what makes the ai war right away or not; sometimes they do, sometimes they don't. In my last victory, I never met the Vikings whose borders were just visible on an island. This seems like it may help, making the home continent on a low dom. limit map that much easier to conquer. I tried a few starts with Arabia, but the ai seemed to benefit even more than me from goody huts. I will let you know how the Chinese do on my current game with a lower dom. limit and a better start area.
 
no game for this gauntlet for AT :(

I screwed up my last attempt by not raze and replacing, so the byzantine cities kept flipping back. I lost 2 knight armies that way... and I lost a MW army earlier - MDI *will* attack an army of MW, I found...
 
Thats because of the 1 defense, its all to do with the probability of killing the unit that the AI thinks it has. If its too small it won't bother.
 
Moderator Action: Gauntlet concluded.
Congratulations to the victors:
Rank Player Score Date Civ
1 Tone 13866 550 AD Celts
2 PrinceMyshkin 12621 890 AD Celts
 
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