joshua43214
King
- Joined
- Mar 21, 2012
- Messages
- 985
I stopped playing Civ5 right when G&K came out. Recently I downloaded the expansion and I have become obsessed with OCC cultural victory on immortal.
Is any one doing this? I would be interested in general strategies people use, i.e. tech path, civs etc.
Recently I have been trying with the Aztecs for the floating gardens. Getting a good hill start with lots of jungle and a river is common.
I tech archery (push to three pop and hammer focus on ToA), beeline to mathematics and hard build the hanging gardens, then build the floating gardens. I usually get two or three archers out between the ToA and the HG.
I then take mining to chop the HG and then tech writing (buy and library), beeline to drama and poetry for the free culture building. Sometimes I have to grab lux tech before drama and poetry finishes. After that I beeline archeology and radio as best I can, then head for plastics.
Its a fairly risky opener because construction gets delayed for a long while, but by turn 100 I get pop 15-20 with growth every 5 or so turns and the NC will be up. I then beeline for civil service, education, acoustics->architecture, then up to archeology. I put my spy in a civ that is far away and warlike to steal the military techs so I can grab machinery faster if danger approaches.
Policy wise I finish tradition (free aquaducts since I do construction late), finish piety, finish freedom, then whatever, usually honor and commerce/patronage.
The problem is that I lose very time lol.
Last night I lost to Russia at T301 when I would have won on T317. more normally I lose around T350 when I still have 10 or so turns to go. Depending on how many times I get DoW'd, I can easily cross 45-50 pop by the end of the game with ~50 happiness to keep golden ages running.
It feels like my strat is close to being on target, but is missing the mark. I don't usually get enough wonders and wonders seem to be the difference between 400cpt and 600cpt.
any feedback would be well appreciated.
Is any one doing this? I would be interested in general strategies people use, i.e. tech path, civs etc.
Recently I have been trying with the Aztecs for the floating gardens. Getting a good hill start with lots of jungle and a river is common.
I tech archery (push to three pop and hammer focus on ToA), beeline to mathematics and hard build the hanging gardens, then build the floating gardens. I usually get two or three archers out between the ToA and the HG.
I then take mining to chop the HG and then tech writing (buy and library), beeline to drama and poetry for the free culture building. Sometimes I have to grab lux tech before drama and poetry finishes. After that I beeline archeology and radio as best I can, then head for plastics.
Its a fairly risky opener because construction gets delayed for a long while, but by turn 100 I get pop 15-20 with growth every 5 or so turns and the NC will be up. I then beeline for civil service, education, acoustics->architecture, then up to archeology. I put my spy in a civ that is far away and warlike to steal the military techs so I can grab machinery faster if danger approaches.
Policy wise I finish tradition (free aquaducts since I do construction late), finish piety, finish freedom, then whatever, usually honor and commerce/patronage.
The problem is that I lose very time lol.
Last night I lost to Russia at T301 when I would have won on T317. more normally I lose around T350 when I still have 10 or so turns to go. Depending on how many times I get DoW'd, I can easily cross 45-50 pop by the end of the game with ~50 happiness to keep golden ages running.
It feels like my strat is close to being on target, but is missing the mark. I don't usually get enough wonders and wonders seem to be the difference between 400cpt and 600cpt.
any feedback would be well appreciated.