Gort
Emperor
- Joined
- Nov 7, 2010
- Messages
- 1,518
With religion giving lots of avenues for gaining culture, I thought I'd revisit the idea of a culture victory. But it appears that in Gods and Kings it's become less crippling to add extra cities to your empire - you only add 15% (or 10% with the appropriate Liberty social policy) to the cost of social policies per city. I'm going to assume that we have the cost reducer from Liberty because it seems a no-brainer for this kind of victory.
Now, I've read that the social policy cost increase is additive, so it's:
100% with one city
110% with two cities
120% with three cities
and so on.
Now, given that you should be able to get a similar amount of culture out of each city (although a wonder-spamming hermitage-type city might throw this out somewhat) expanding seems to be a no-brainer - you only have to make ten percent more culture as a result of the new city for it to be worth it.
Based on this, it would seem that a sprawling empire with a focus on the culture buildings would be ideal for a culture victory. Perhaps Napoleon, taking Liberty and Piety as his social policies, and exploiting the heck out of the +33% culture on a wonder social policy from Piety would be the fastest cultural victory?
Now, I've read that the social policy cost increase is additive, so it's:
100% with one city
110% with two cities
120% with three cities
and so on.
Now, given that you should be able to get a similar amount of culture out of each city (although a wonder-spamming hermitage-type city might throw this out somewhat) expanding seems to be a no-brainer - you only have to make ten percent more culture as a result of the new city for it to be worth it.
Based on this, it would seem that a sprawling empire with a focus on the culture buildings would be ideal for a culture victory. Perhaps Napoleon, taking Liberty and Piety as his social policies, and exploiting the heck out of the +33% culture on a wonder social policy from Piety would be the fastest cultural victory?