B
blkbltchemie
Guest
I've spent the last several months reading (and I must say, quite thoroughly enjoying) the posts in the Stories & Let's Plays--especially those of Heerlo, Fortunus, JFM2796, xnira, and IAmBecomeGandhi. Finally, I was persuaded to sign up and as a tribute to them, I wanted to make my first post as a story (which I hope may live up to some of those mentioned above). The real inspiration for the game I set up was the survivalism approach of "The Frozen City" although I wanted a much different setting...
Enjoy!
Prologue:
The Arabian people find themselves in a harsh world with vast deserts, towering mountains, few resources, and roving bands of barbarians on all sides. Their very survival is at stake unless a wise leader can rise up to provide for his people and lead them to glory.
The Setup:
Thoughts at the Outset:
With no city states, diplomatic victory will be very difficult and the rough terrain will limit expansion (science) and impede conquest (domination)
Sparse resources should make for interesting gameplay, especially with minimal expansion.
PART 1: Union of the Dunewalkers and Floodlanders
While pursuing a herd of getswin down from the Ket Mountains, a starving band of nomadic hunters, known as the Dunewalkers, discovered a fertile delta where the River Usak emptied into the Gulf of Oledi after descending from the highlands and cutting across the vast Prew Desert. In the lowlands, the Dunewalkers met a native people who sustained themselves by gathering from the plants that grew along the banks of the Usak and had even begun to cultivate the plants throughout the rivers rich floodplain. The Floodlanders, as they were known, had been suffering because marwls, large beasts from the Kets, had migrated to the river in greater numbers in recent months in search of new sources of water. They had begun preying on the Floodlanders who had no means of defending themselves. The Dunewalkers, who had experience defending themselves from the marwls in the mountains, were able to drive the beasts away. The Dunewalkers and Floodlanders decided that their best hope for survival was to work together and they settled in the Usak River valley. The Floodlanders promised to share their foodstores that had been gathered along with their knowledge of agriculture. In return the Dunewalkers promised to protect the Floodlanders from future incursions of the marwls and other predators. Thus the city of Mecca was founded and together the Dunewalkers and Floodlanders became known as the Arabians.
Here is the initial save if anyone want to give it a shot (sorry but it is after Mecca was founded).
View attachment Arabia-Initial Save.Civ5Save
Enjoy!
The Arabian Adventure
Prologue:
The Arabian people find themselves in a harsh world with vast deserts, towering mountains, few resources, and roving bands of barbarians on all sides. Their very survival is at stake unless a wise leader can rise up to provide for his people and lead them to glory.
The Setup:
- Civ: Arabia, Harun al-Rashid
- Difficulty: Prince
- Pace: Epic
- Size: Standard
- 8 AI Civs (random)
- 0 City States
- All victory types enabled
- Map: Sandstorm
- World Age - 3 billion
- Landmass - Pangea
- Sea Level - High
- Resourses - Sparse
- Start - Ancient Era
- Complete Kills, Raging Barbarians
Thoughts at the Outset:
With no city states, diplomatic victory will be very difficult and the rough terrain will limit expansion (science) and impede conquest (domination)
- The goal is to aim for a cultural victory by keeping my empire small (3-4 cities) and hopefully utilizing the rough terrain for valuable defensive chokepoints.
- Ill really want to put an emphasis on faith (desert folklore!) to boost culture.
- Petra is going to be very important.
- Unfortunately, this limits the benefits of the first part of the Arabian UA (+1 gold per domestic trade route) which favors wide empires.
- The second half of the Arabian UA provides double oil which Im banking on for the modern era as it should give me a leg up over other civs especially given how much desert there is.
- With the Bazaar UB, Ill get extra copies of luxury resources to trade so hopefully the gold from these trades will help make up for the gold lost from the UA by going tall.
- The Camel Archer UU requires horses and can move fast and move after attacking so it is probably best suited for offensive campaigns.
- With sparse resources, I may miss out on horses but it shouldnt be that big of an issue since Ill mostly be defending and the rough terrain will negate the extra movement.
- The Camel Archer has a slightly higher ranged attack than the crossbowman available at the same time (+3) so maybe I could use it as an advance guard to pick off invaders and retreat.
PART 1: Union of the Dunewalkers and Floodlanders
While pursuing a herd of getswin down from the Ket Mountains, a starving band of nomadic hunters, known as the Dunewalkers, discovered a fertile delta where the River Usak emptied into the Gulf of Oledi after descending from the highlands and cutting across the vast Prew Desert. In the lowlands, the Dunewalkers met a native people who sustained themselves by gathering from the plants that grew along the banks of the Usak and had even begun to cultivate the plants throughout the rivers rich floodplain. The Floodlanders, as they were known, had been suffering because marwls, large beasts from the Kets, had migrated to the river in greater numbers in recent months in search of new sources of water. They had begun preying on the Floodlanders who had no means of defending themselves. The Dunewalkers, who had experience defending themselves from the marwls in the mountains, were able to drive the beasts away. The Dunewalkers and Floodlanders decided that their best hope for survival was to work together and they settled in the Usak River valley. The Floodlanders promised to share their foodstores that had been gathered along with their knowledge of agriculture. In return the Dunewalkers promised to protect the Floodlanders from future incursions of the marwls and other predators. Thus the city of Mecca was founded and together the Dunewalkers and Floodlanders became known as the Arabians.
Here is the initial save if anyone want to give it a shot (sorry but it is after Mecca was founded).
View attachment Arabia-Initial Save.Civ5Save