G-Major 33

So "Victory Condition: Score" does not mean you have to win by having the highest score in 2050 (or whenever the last turn is) but can win in any you choose?
No, that would be "Time Victory".

"Score" indeed means any victory condition you like (Dom is the most straightforward, but it could be anything else like Space or Diplo), only this time it is not the finish date which is taken into account, but the score.
 
I'm not getting anywhere near that score. My current game is on turn 242 with one opponent left for a conquest. My score is about 50K or so.
 
215 is a pretty decent result. 50 is about an average game I would think if you just play straight on without any attention to pop maximizing which is the critical bit for a really high result.

Whether 215 will win is another matter. There are certainly folks out there who can really ramp scores up - though the huge map with a faster speed presents some challenges. Wastin Time hit 647 awhile back but that was an epic chief on a standard.
 
I will be surprised if 215K is not beaten. GPlains is a good map for "test runs" due to exceptional production and early science, but definitely not the best one for score milking.
 
I have been playing on Terra. You can conquer pretty much the entire initial continent and leave the "New World" alone. As long as you leave one AI with a backwards, land locked, city, he will never progress and you will never hit the Dom limits.
 
Started a rain forest map and had a great start. Tons of production with enough food to support it and a long river nearby just packed with floodplains. Huts kept popping gold or tech (that I was currently researching), but other then that, it had great possibilities.

Then my capital grew and I didn't see the alert.......:eek:

.....check the options screens and realize I forgot to load the HOF mod! :mad:
 
After reading about Andrei's game I had a look to which map Mills might be good on (as I agree Sushi culture is a big pain for score). Rainforest seems to have massive rice for 30-40 food. And it will be easier to acquire a number of these sources than building boats and workboats, etc. The problem is how to promote all your scouts to woodsmen, and I think the only answer there is play with barbarians.

I just tried a RF map with washington. The jungles really impede growth and you need massive amounts of workers to chop. I stagnated and waited too long to attack anyone so the game went no where.

I still can't see how you can get CM or sids so early that you can take 70 turns to spread it and still finish in 1600.
 
I just tried a RF map with washington. The jungles really impede growth and you need massive amounts of workers to chop. I stagnated and waited too long to attack anyone so the game went no where.

I still can't see how you can get CM or sids so early that you can take 70 turns to spread it and still finish in 1600.
RF is awesome; cant believe I missed its milking potential until now. I have too many cities to count with 3 or more pigs.

Try an expansive civ (Peter, Pacal, Zulu are all good), build 10 towns with granaries, and figure out how to whip once on a size 4 city and get 2 workers from the one whip. You will have enough workers (at the beginning at least) to get a good start. And 5 or more free settlers helps. Build 2 chariots/impis/holkans asap and send them to 2 nearby capitals. If you take more than 2 maintenance starts to hurt badly since starting city sites are so far away.

Im not participating in the gauntlet, but rather chose to play Marathon Chieftain to try to beat WT's score.
 
I guess I'll try Mehmed. :)

Since Granaries and Courthouses are the only city improvements I want in every single fracking city of mine, making both of them half priced won't hurt.
 
:coffee:Well the first attempt rolled up at 207 using Catherine. Only had one free settler. Ended up with about 90 cities give or take a couple. Used a Big & Small with 17 civs and massive continents/tiny islands which didnt end up being quite the configuration I wanted - there being a decided deficiency in the fishing opportunities. So back to the drawing board .... :coffee:
 
Can someone please explain how it is possible to get such high scores? My scores seldom get out of 4 digits, yet you are talking about 6 and 7 digit scores!
 
Can someone please explain how it is possible to get such high scores? My scores seldom get out of 4 digits, yet you are talking about 6 and 7 digit scores!
For higher levels you can have a look at http://forums.civfanatics.com/showthread.php?t=260902&page=4

For this HoF your 1st target should be a 100k score. To achieve this I propose Darius on "Terra-low sea-no barbs-no city racing" and off course non-protective, non-aggressive opponents. Start researching AH and use your scout to pop as many huts as possible, you should at least get 1 settler and 1 worker so you haven't to produce them yourself. Now go for an Immortal rush to your nearest 2-3 neighbors.

Research as fast as possible to Milit-Trad., upgrade your Immortals to Cuirassiers, and conquer the rest of the continent. Just grant one tiny icy-city to the last civ. Now focus research to Medicine (from Liberalism) and use your GM (from Economics) for Sushi.

Settlers and Managers is now the only thing to produce. New cities get Granaries and Courthouses and after that "Wealth". With all the money you can buy Settlers and Managers and Granaries and Courthouses (Universal Sufferage). Build Cities at every possible spot, spread Sushi, buy infrastructure and check your score each turn. As soon as you notice a decline or drop of it, get this last foreign city ...
 
Can someone please explain how it is possible to get such high scores? My scores seldom get out of 4 digits, yet you are talking about 6 and 7 digit scores!
It's all about pop, that is, food. Try to build as many cities as you can, farm everything around, run Caste and Merchants for income, also build wealth. If you play BtS, go for food corporations, and spread them to all your cities. Of course, in the beginning you need 2-3 cottaged cities and 8-10 production cities.

Place initial cities near corp resources, then build more cities in between, place them 2 tiles away from each other. To deal with huge maintenance costs, run Free Market, build Courthouses, and all financial buildings in the corp headquarters city.

In addition to food corp you can found Mining, for better production and more income through headquarters. Make sure to found them both in the same city (usually the one with religious shrine) and build Wall Street there.
 
The new patch limits the # of Corp Executives the same way as Missionaries. Now that sucks, even though the # is higher, like 4 or 5. The old fashioned way of switching to Slavery and whipping like 20 or 30 of them at once no longer works.
Ive figured out that with rainforest, you can found Sushi AND Cereal Mills, and spread them both (10 cities/turn) until you can buy CM out from the sushi cities. Most of your fpt comes from rice anyhow.
 
But I still can't get a score of more than about 2-3000? Am I looking at the wrong kind of score?

The score is the finish score the one that posts in the hall of fame. The one that shows in game in is projected forward to "an if you win on this turn score". The two are only equal at the end of a time game. If you are using BTS you can mouse over your score and see the projected result. I don't recall if that applied in Warlords or Vanilla.
 
But I still can't get a score of more than about 2-3000? Am I looking at the wrong kind of score?
Just hover the mouse over your name and you will see "Score by winning this turn". This will be your score ...
 
Ohhhh. So you can get a massive score by somehow balancing up Civ point scoring items with finishing really early? So no point in sitting and building a huge empire with large population if it takes you to the 21st century to do it?
 
So no point in sitting and building a huge empire with large population if it takes you to the 21st century to do it?
Exactly right. You can start as early as 4000BC, and keep going until your score stops growing. Then finish the game ASAP by whatever victory condition.
 
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