Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
I thought you were a proponent of mid- to late-game domination in Time games? AIs don't do anything on King, I think that teching to Modern Era quickly should be enough to secure the votes you need in congress, and then you can just crush AIs with Foreign Legions.
I was until recently. And I'm sure I'll waffle back to it at some point. But, there are three primary issues with mid-to-late Domination.
1) City placement. The AI places cities in terrible spots, and in the final balance, you're better off razing a badly placed city. The real issue with this is Wonders. If you leave the AI alone they'll build Wonders in cities that you'd otherwise want to raze.
2) World Congress. You often can't up-vote your own measure and down-vote World's Fair at the same time unless you're down to 3 opponents.
3) Great works. You capture a lot of great works that generate tourism. Which runs the risk of cultural victory.
The reason in theory that I like late domination is that you get trading partners and it's trivial to wipe the board with XCOM. Plus, On King the AI generates revenue that you can use to your advantage. You can capture virtually every city at once. But, the turns of anarchy, and the placement issues... I dunno. I think if you achieved near-Influential status first it might be less of an issue (less population loss and anarchy) but then you're running the risk of winning a cultural victory.
Also, speaking of cultural victory risk, zenmaster, that's one thing to be careful about with the liberation strategy! However, in my games I've used city gifting to reduce tourism, so it might work out. (I place all the great works that I capture in a city and then gift it to the AI)
If you gifted a city to Alexander with tons of great works, if he liberated, the liberated civ would start with a big culture and tourism bonus... which might help, but you might have already generated more total tourism than their total culture prior to being eliminated...