G-Minor 38

IMO beakers are most important. You can always chop parts if you need to. But you can't even start the last part until you've researched the last tech. I would beeline biology/computers (SE) or democracy/computers (CE).
 
I gave this a try and I accidentally hit domination :blush: MM couldn't protect his borders enough and he lost some tiles at the end, pushing me over the limit (I was safe from new border pops though...). I also made the mistake of playing this in warlords. Vanilla for the CS sling is definitely the way to go...

This game is boring but at least it doesn't take long. It took about 2-3 hours to reach the space era.
 
Just to be on the safe side I stopped expansion early at 12 cities below 50% land. It eventually grew close to 62% when the limit was 68%. I did not dare to go FS, though. I played warlords too, don't think we're any under kind of threat from the AI delaying Oracle a bit. :confused:

Sidenote: my unimpressing game is currently #1, although there are reports of a better date in this thread. :confused:
 
I submitted a 1356AD yesterday, but it's still "not checked". I played specialists. Now I'm in the middle of a cottage spam game to see which way is better.
 
Vanilla for the CS sling is definitely the way to go...
I did not notice much difference. I would research math in Vanilla before CS Slingshot anyway for 2 obvious reasons: 1) better forest chopping 2) give AI some time to research at least Polytheism and Masonry for me. :)

What really really sucks in Vanilla is building wealth/research.
 
I usually Warrior rush 2-3 civs in the woods, then Chariot or Axe rush another 1-2. (I play with 6 AI opponents.)
 
so you are starting on the plains or in the west?
In the woods with 3+ food. Then I make sure I wipe out everybody from the woods, and some closest rivals in the plains. The point is to get access to Marble (GLib) and Stone (Pyramids, Oxford.)

Then I also build a city in the west to get access to Gold/Silver/Dye resources, and, possibly, Aluminum. If it is settled by the AIs, I build some Maces and Cats, and go for war.
also have you turned on no city razing so you can take the city when no one is home?
Yes.

You can walk into most cities before turn 15, some of the cities before turn 30 (it's when they work a no-hammer tile like 3F floodplains, then it takes 30 turns to build a Warrior.) Then build 3-4 Warriors and rush yet another capital defended by a single Warrior.

Then stop for rebuilding, Workers, cottages, Alpha, tech trading, Libraries, Barracks, and rush 1-2 more with Axes or Chariots.
 
I just finished my first Space Game (ever). I played in Warlords and finished in 1581. I over-expanded at the beginning and couldn't keep my tech rate at 100%, but once I got courthouses up in my cities and built the FP I was able to get the rate back up to near 100%.

I triggered 4 Golden Ages (1 from Taj, 3 from specs) and researched so that Democracy was my free tech from Liberalism, then to Physics and Computer. My best 3 production cities built 2 parts each, while some other cities added a single part each.

Not sure that I'll play another one here, I'll probably head over to the Minor 39 and play in BTS. I know there are alot of areas where I can improve on my date, like keeping my research rate higher in the early part of the game.

EDIT: BTW, I had no Alum in my game is that normal for this map?

EDIT2: I had "City Razing" off and it helped, because I had a city flip to me that would have put me over the domination limit. But I was able to raze it instead of taking it.
 
EDIT: BTW, I had no Alum in my game is that normal for this map?
Aluminum usually pops in the western part, but once in a while it does not pop at all.
EDIT2: I had "City Razing" off and it helped, because I had a city flip to me that would have put me over the domination limit. But I was able to raze it instead of taking it.
"No city razing" does not affect culture flipped cities, you still have an option to raze them.

Another simple trick to avoid domination is to gift AI a city or two. If you're close to Dom limit, that just means you have too many cities.
 
"No city razing" does not affect culture flipped cities, you still have an option to raze them.

Didn't know that, thanks. If I play again I'll definately turn it "on".

Problem with gifting a city to the AI was that my border cities were good cities. As it turns out I finished at 430 tiles with dom at about 485.

Let us know how your 2nd game comes out. I had kinda of a Hybrid Economy thing going. My capital was located in the east and had good food, cottages and hills. When I started settling the spec in the city it became even more powerful. Here's a look at it:



I was trying to build only GE wonders in this city but my Great Library city produce more GPP than this one did.
 
Can anyone give me any tips. I Can't seem to finish before 1700. Is the idea to get any many cities as possible? Ididn;t think my research rate was that bad but it obviously is seeing some of the other finishing dates.
 
Problem with gifting a city to the AI was that my border cities were good cities.
No cities are good when there's a risk to fail the game.
Let us know how your 2nd game comes out. I had kinda of a Hybrid Economy thing going.
1344AD. Messed up civic changes, bad luck with GPs. French UB is an evil thing: I got 2 Artists, plus 2 Prophets from the Oracle.

"Hybrid" is a loaded word. Both my games were "hybrid". Well, sort of. Only in the first one I stayed under Caste + Pacifism most of the time, and in the second I run Emancipation from 80AD on.
 
Can anyone give me any tips.
Quickly expand to at least 5 cities. Don't be afraid to drop your science slider down to 20-30%.

Stagnate the cities at size 1 by building Workers until you build some cottages/fur camps. Then build farms, grow to size 2, build more Workers. Connect the cities with roads after building 2-3 improvements around. Rinse, repeat until you can raise your slider to 60-70%. Then build/capture more cities, grab Marble, Stone, and any happy resources (e.g. Gems.)

Research Hunting -> Pottery -> AH -> Mining -> Writing -> Alphabet. Then trade for Bronze Working, Masonry, Fishing, Sailing, Mysticism etc. Then research Math.

Build Granaries everywhere and some Libraries in high food cities as soon as you can, and assign Scientists right away.

Start the Pyramids in one of your cities connected to Stone. Chop down some forests around to get it fast. Switch to Representation as soon as it's complete.

Now research Literature and chop out the GLib in your capital.

Next stop is CS Slingshot. Tech (or trade) to Priesthood, Start the Oracle in one of the secondary cities where you won't run many specialists, and time up its completion with researching CoL + Monotheism. Adopt Confu, then switch to Bureaucracy + Org Rel.

Next thing is Education. Research Paper, then go Metal Casting, Currency, Philosophy, maybe Calendar. Use your first GS to bulb Education (after Paper.) Start Universities in your 5 largest/most productive cities including the capital right away. Chop/whip them ASAP, then set the capital to build Oxford. Chop-chop-chop-whip. Should be done by 600-800BC.

After Oxford whip whatever you can (Forges, Courthouses, etc), and switch to Caste + Pacifism, run max Scientists everywhere.

Then decide whether you go for cottages or specialists. If you go for cottages (easier and safer), beeline to Democracy, switch to Emancipation, and work max cottages. If you go for Specialists, beeline to Chemistry, then Biology. You can bulb Chemistry, Scientific Method and Biology itself.

Now Banking (Mercantilism), Steel (Ironworks), Astronomy, Rocketry, Computers, Industrialism, Satellites, Fusion, Robotics, Genetics, Ecology.

10-12 cities. Don't build anything you don't really need. E.g. Banks or Marketplaces. Better assign a couple of production cities in the plains for building wealth, raise your science slider to 100%, and you won't need any banks. Build a bunch of Workers instead, like 6 per city. Group them into stacks of 3 or 6.

With a bunch of workers you can easily manipulate your production. E.g. if one of your production cities grows slow and far behind the happiness/health cap, farm everything around and set it to max growth. After it reaches the cap (or max workable tiles), replace some farms with Workshops to stagnate the growth and max production.
 
Andrei, why do you delay Astro (after the Steel) and why you research Rocketry before Indu? Apollo got +100% with Aluminium is provided by Indu...
 
Andrei, why do you delay Astro (after the Steel) and why you research Rocketry before Indu? Apollo got +100% with Aluminium is provided by Indu...
Steel is only 1 tech away from Chremistry, so it's not a big deal. But you're right, if you feel like your production is good enough as to finish Ironworks before Apollo, you can delay Steel until after Astronomy.

Rocketry before Indu is simply because Indu takes too damn long to research, and your cities will be idle most of this time. If you go for Rocketry first, you'll have plenty of time to finish Apollo long before Aluminum, and even half Casings. This way your cities will be ready to build a bunch of parts rather than wait for Apollo even 100% accelerated by Aluminum. :)

Besides, you can time up building Apollo and Labs with a Golden Age from Tadj.
 
Andrei_V said:
"Hybrid" is a loaded word. Both my games were "hybrid". Well, sort of. Only in the first one I stayed under Caste + Pacifism most of the time, and in the second I run Emancipation from 80AD on.

:lol: Yeah, I've read the debates in a few of the other threads. I made the switch from Caste to Emancipation in 804AD (quite a difference).

:goodjob: Thanks for your detailed tech path. I rambled around the tech tree too much and didn't use my specialist properly, except for the Golden Ages. I also didn't do the CS sling.

You've got me too interested now, so I may have to try this again.
 
@Andrei_V: great analysis!
I can't argue with a 1344AD finish (mine was 22 turns later), but markets in the high pop cities could be useful for happy bonus. How many AI started (and ended alive) in your game? I took min AIs for higher land limit, and unfortunately the SW survivor was useless Ragnar. I suppose if it was Mansa I could have had a few medieval tech trades.
For those still trying it and considering Space Elevator, keep in mind it can only be built in the lower part of the map (most likely seaside). I had a couple idle GE's so I built it.
 
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