G-Minor 38

Steel is only 1 tech away from Chremistry, so it's not a big deal. But you're right, if you feel like your production is good enough as to finish Ironworks before Apollo, you can delay Steel until after Astronomy.

Rocketry before Indu is simply because Indu takes too damn long to research, and your cities will be idle most of this time. If you go for Rocketry first, you'll have plenty of time to finish Apollo long before Aluminum, and even half Casings. This way your cities will be ready to build a bunch of parts rather than wait for Apollo even 100% accelerated by Aluminum. :)

Besides, you can time up building Apollo and Labs with a Golden Age from Tadj.
I use GE for IronWorks and Liberalism for Indu so it's very easy for me. :)
And in my games I got Apollo too early. It's especially right on small and bigger maps, where you can build almost all parts at the same time in the different cities. I usually finish 2/3 of parts on the final turn.
 
For those still trying it and considering Space Elevator, keep in mind it can only be built in the lower part of the map (most likely seaside). I had a couple idle GE's so I built it.
For those fans of Space Elevator take into account that 2 GEs can be burned towards Robotics, this way saving you 4-5 turns, which may be bigger than any benefit from Space Elevator, especially taking into account that the last 3 parts can be chopped out and finished 1 turn after the last tech. :)
 
I use GE for IronWorks and Liberalism for Indu so it's very easy for me. :)
And in my games I got Apollo too early. It's especially right on small and bigger maps, where you can build almost all parts at the same time in the different cities. I usually finish 2/3 of parts on the final turn.
Well, in any case, if R = # of turns to research Rocketry, I = # for Industrialism, A = # for building Apollo without Aluminum, A*p = with Aluminum (p < 1), then to get Apollo faster you need Rocketry first (which you can also get with Lib).

In case Indu first the total # of turns is
I + R + A*p,
while in case Rocketry first it is:
R + I + (A-I)*p,
which is smaller except very rare cases when you don't have Aluminum nearby and have to fight a long war for it.

If you build Apollo too fast, then simply go for Computers first. By the time of finishing Apollo you can start building parts already if you have Labs.
 
...especially taking into account that the last 3 parts can be chopped out and finished 1 turn after the last tech. :)
I have been told this before and I just wonder how many forest tiles are required to build an Engine in one turn. :crazyeye:

btw by the time the 2nd GE popped it would bulb Fascism IIRC.
 
Fusion shouldn't be your last tech. Most players leave ecology as the last SS tech as the part (life support?) is not hammer intensive and can be sped up by copper. Engine in one turn is nuts but life support in one turn is possible with enough chops.
 
I have been told this before and I just wonder how many forest tiles are required to build an Engine in one turn. :crazyeye:

btw by the time the 2nd GE popped it would bulb Fascism IIRC.
This is why the tech path is important. After Satellites go Fusion, Robotics, Genetics, Ecology in this exact order.
Start Engine in your Ironworks city, most likely it will be finished before Ecology is done, and no forests needed at all.

Once you get pre-reqs to Robotics, GEs will bulb Robotics, not Fascism. Alternatively you can use one of those GEs coupled with another GP (like an Artist) to trigger a Golden Age.

Start Docking Bay in your second high production city that has some 3-4 forests around.

Start Stasis Chamber in your most forested city. The one in the west part looks like a good candidate.

Start Life Support in your second forested city.

All these cities must have Factories and Power, don't build anything else if you don't have enough time. You have plenty of other cities to build Casings and Thrusters.

In Warlords (not in Vanilla) you can chop down the forests well in advance by setting the city to build wealth or research, and chopping down everything in sight, replace Lumbermills with Workshops, etc. Then as soon as you get the tech, switch to the part, and see if you need something to get some more hammers. E.g. replace a few farms with workshops (even if this means starving the city for a while.)
 
markets in the high pop cities could be useful for happy bonus.
Markets are nearly useless since they provide only 1 happy (from Furs) and only until Plastics. Besides, they are too damn expensive.

If you badly need happiness, build Colosseums, they are cheap with Cre. Also temples and Notre Dame.
How many AI started (and ended alive) in your game?
6 AIs. Ended alive 2 (sometimes 3.)

I did not pick Mansa because there is a good chance of facing his Skirmishers with my Chariots, which is not nice. No chance for medieval tech trades either, I suppose. Even with Mansa it's hard to expect them get Monarchy or Construction on time. The most you can rely on is Iron Working. The rest you can research yourself as soon as it takes 1 turn.
 
Well I finished a 2nd attempt and submitted a 1461AD game this time. Still made some mistakes. Main one was I played a peaceful game for some strange reason. I had eliminated only 2 AIs at the start and then added 2 more cities. I built courthouses and managed to keep my research rate much higher thru the early part of the game. Then in 340BC I had 2 cities revolt to me (from seperate AI) so there was no need to go to war.

I learned Democracy in 30BC this time. But this is where my game slowed down some. My cottages were not properly developed and I was short on workers (a bad habit I need to break). When Aluminum was revealed on the map I was shocked to find that for the second time my game did not have it. But it showed up in the East about 20 turns later. I did a better job on the tech path this game. I kept my capital (most hammers) set to research while building most of the parts in other cities and I saved the forests around 2 cities this time.

Overall not too bad, I knocked 120 turns off my finish. A big thanks to Andrei_V :goodjob:
 
Well I finished a 2nd attempt and submitted a 1461AD game this time.
Well, congrats.
I learned Democracy in 30BC this time. But this is where my game slowed down some. My cottages were not properly developed and I was short on workers (a bad habit I need to break).
30BC for Democracy is a good date. You should have expected a significant slowdown because after switching to Emancipation you are no longer able to run many specialists (for 6 beakers each), and your cottages are just built, 1-2 commerce only.

So, have some patience. In 15 turns the cottages turn into hamlets for +1 commerce, and in 30 turns more -- into villages for +2 more commerce (one comes from Printing Press). At this point you'll practically restore your pre-emancip. tech rate, and grow further. In 60 more turns villages turn into towns for +3C more under FS.

From this point on you'll be teching faster than a specialist based economy. The only chance for a SE to beat you is to accumulate a significant tech advantage in this period so you'll never catch up. It's quite doable on this type of map, but on larger maps with more grasslands, where you can settle like 10 cottaged cities, you're practically unbeatable.

And yes, you need Workers. Build them cottages in advance, so after Emanc. you have some tiles to work. Forget about mines and production, just work cottages. Your cities must be large enough to work at least all grassland tiles around them.

If you are short on food, build farms while under Slavery/Caste, and set the cities to max growth. After they grow enough, quickly replace all farms with cottages.

Also, use your GSs generated at this time to settle as SS in your Oxford city, to keep your science afloat.

After your cottages are mature, you can also build 1-2 Academies. A super specialist under Rep. generates 9 beakers + 250% (Lib+Uni+Obs+Lab+Acad+Oxford) = 31.5 beakers. An academy in a city with 10 towns (70-80 commerce) generates 35-40 beakers.

Don't forget about Statue of Liberty that comes with Democracy. 1 free specialist from SoL + 1 from Mercantilism...
 
Ok.....I tried the previously discussed OCC, and that was a waste of time, as I ran out of turns. Figured it would take too long, and it did. Was neat demolishing some cities with my culture, though, I guess.

So, that inspired me to give this one more go, under the correct difficulty. I'm done at 1598. A pretty good score on my personal HOF, but seeing the other scores here, I guess I have a lot to learn, still.

Guess I just don't overanalyze things as much as some. I've never "re-worked" squares much, if ever, in my Civ history dating to Civ 1. I just ponder what is best for each city and my overall civ and work squares accordingly.

Main thing is, I get my first Guantlet for the Quatros, and crossed off some other stuff, too. So, I'll take it.
 
I just submitted a 14xx finish....Thanks to Andrei_V for the tips!:goodjob:

I think this is my best Space finish in CIV yet...on to the BtS Gauntlet I guess!
 
Well I am currently placed at #6 with a 1513 AD win.. This is around 100yrs better than me playing on my own.. I do have another started.. I am trying more cities on this one. In the last I think I only had 8 or 9 (no Aluminum until the last space part was being built.)
 
Wow, I got fourth, my highest place in a gauntlet, yet. Thanks again to everyone for the tips and congratulations to the winners. :goodjob:
 
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