G-Minor 71

These Boreal maps are tough to play for a space colony. I just submitted a 1876 win which I thought would be near the bottom on the submission list and found out that so far I'm first.
Obviously ShannonCT has not finished or submitted his game :D
Boreal is very bad map for Space. I think the key of strategy is National Park because Forests are the only benefit of this map...
 
Boreal is very bad map for Space. I think the key of strategy is National Park because Forests are the only benefit of this map...

I beelined after education for biology and then took medicine with liberalism as free tech. I was running more forest preserves than ever in my life before.
 
Yes, I know that. Somebody will have a 16xx victory, but I can't figure it out in the moment how to get there :lol:

Boreal contains a lot of Deers - it gives 4F1/2H so we have enough food and prodution but a few commerce... So we need Pyramids ASAP and Caste for Science and GS for boost way to the Biology. After that we will have Plain Farms and National Park with Oxford in the Capital. Next stage - Assembly Plant and Factory+Power in every city. With all these forests we will not have troubles with health. But I don't know about lux...
 
After that we will have Plain Farms and National Park with Oxford in the Capital....

Does it make a differnce whether you have National park in the capital or in any other city with more forests? Is the output of scientists influenced by Oxford?

With all these forests we will not have troubles with health. But I don't know about lux...

Luxuries are a problem. Basically only gems are for sure. Most of the times fur, silver and maybe gold is available, but very little of them.
The best luxury is forest preserve once you run environmentalism. It is very important not to cut forests in the beginning to get wonders earlier.

I did another run, this time with Liz (first one was with Peter) and improved to 1847. So probably I can get to 17xx, but I don't know if 16xx is possible for me.
 
Does it make a differnce whether you have National park in the capital or in any other city with more forests? Is the output of scientists influenced by Oxford?

Of course, you can build NP in the other city, but every free Scientist gives ay max 6(Representation)*(1 + Library(0.25) + Academy(0.5) + University(0.25) + Oxford(1.0) + Observatory(0.25) + Laboratory(0.25)) = 6*3.5 row bulbs. And Oxford adds 6 bulbs per every Scientist. For good maps with good terrain for Cottages it isn't the best decision, but here it should be good.
 
Does it make a differnce whether you have National park in the capital or in any other city with more forests? Is the output of scientists influenced by Oxford?
It isn't necessary to have NP and OU in the same city. You can only build two national wonders per city (five in a OCC game). As Dynamic mentioned, OU gives +6 :science: per scientist specialist and the NP city will be running a lot of scientists. Great Scientists should be settled in the city with OU as they provide +9 :science: per settled GS. While OU and NP combination is good, another idea would be to have NP and NE paierd to produce max GS and have all of the GS settle in the OU city. The :science: output is assuming that you are running representation which gives +3 :science: per specialist.
 
Why do you guys keep talking about Environmentalism, do you really think +2 commerce from forest preserves can make a difference, esp. taking into account that corp maintenance is also increased by 25%?

The best way to deal with health/happiness is just to build many cities but to keep them small. Even better if you play Peter because you can build the UB in each one of them. In addition you can build Barracks and run Nationalism for +2 happy. No Bureaucracy for Ironworks city in this case, though, but you only need it in the late game for building expensive parts. By that time you can get some extra happiness by building Broadway or Rock-N-Roll.

Also you can research Genetics early for +3 health, but that means you probably won't be able to finish SS parts 1 turn after Ecology, so plan for 2-3 turns more.

The corps are not exactly shining in this map, but still 8-10 food from Cereal and 6-8 hammers from Mining are nice. The extra food can temporarily prevent starvation in very unhealthy cities, also replace lousy Farms on plains with Workshops.
 
I don't think we take advantage from Corporations on this map. But I also don't offer to use Envy - it's too late. And we should launch SS 1 turn after Ecology on this map with such amount of Forests... Sorry, I haven't time to play, but I'm interesting...
 
The corps are still useful, esp. due to the lack of Coal, which means you need Combustion + Oil to build RRs.

The Genetics is not necessary ahead of time, of course.
 
Current game

Mining Inc +23 hpt
Cereal Mills +13 fpt

Not bad.

Probably looking at a 16XX finish but I'm not used to epic speed so no idea really.
Used a NE/NP GP farm and OU+Bureau+settled scientists in capital.

No coal sucks, wish I'd known oil can be used for railroads >.<
Going to go drop a fort on it now.
Pretty much running a pure specialist economy up until corps came in.

Haven't done much city micro, just testing the strategy as proof of concept.
To my mind Ghandi is the clear choice for this map. So much forest that fast workers are extremely useful.
Financial is useless on this land, philo is the best.
 
Haven't done much city micro, just testing the strategy as proof of concept.
To my mind Ghandi is the clear choice for this map. So much forest that fast workers are extremely useful.
Financial is useless on this land, philo is the best.

Why couldn't cottage spam work given the plentiful deer and decent number of rivers? Gandhi's spiritual trait isn't much use here though the fast workers are the best UU for this map.

I think I'll try a cottage spam with 1-2 GP farms strategy with Darius or Liz so we can compare.
 
Why couldn't cottage spam work given the plentiful deer and decent number of rivers? Gandhi's spiritual trait isn't much use here though the fast workers are the best UU for this map.

I think I'll try a cottage spam with 1-2 GP farms strategy with Darius or Liz so we can compare.

Sounds good, I only cottaged a few river plains tiles, most of my cities were too small, even with deer to work a whole lot.
 
Ok...so this is probably a stupid question, but I'm just a newb at BTS. What the heck is a Space Colony victory? I see it is one of the victory categories in the Quatro, so I know it's actually different from a Space Race victory. Ok, then why can I find zippo on it in the BTS manual, or the Civilopedia? I searched high and low for how I do this, to no avail. It certainly wasn't listed under Victory in the Civilopedia, and wasn't listed under BTS Changes, or whatever.

Should this be this hard to figure out? I say not.
 
Ok...so this is probably a stupid question, but I'm just a newb at BTS. What the heck is a Space Colony victory? I see it is one of the victory categories in the Quatro, so I know it's actually different from a Space Race victory. Ok, then why can I find zippo on it in the BTS manual, or the Civilopedia? I searched high and low for how I do this, to no avail. It certainly wasn't listed under Victory in the Civilopedia, and wasn't listed under BTS Changes, or whatever.

Should this be this hard to figure out? I say not.

In BtS, a space race ends not when you launch the SS, but when it lands on Alpha Centauri. This occurs a minimum of 15 turns after launch on Epic, more if you don't build all of the thrusters and engines. If someone launched the SS and their capital is captured, they lose their SS and have to start over.
 
Ok...so this is probably a stupid question, but I'm just a newb at BTS. What the heck is a Space Colony victory? I see it is one of the victory categories in the Quatro, so I know it's actually different from a Space Race victory.
It's actually the same, but BtS has some serious differences, like changed tech tree, different techs for different parts, 2 Engines rather than one, and on top of this +10 turns (on Normal) after launch to win. So the timing is not quite comparable between BtS and earlier versions, and for the sake of HoF it has been split into two different victory conditions. So it lists "Space Colony" meaning "Space Race in BtS only", while "Space Race" refers to earlier versions, but not BtS.
 
Ah, I think I get it...so it's not a game change, just as HoF change, or Quatro addition.

So, if you are playing BTS it's a Space Colony, but vanilla or Warlords a Space Race?
 
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