http://forums.civfanatics.com/showpost.php?p=10388635&postcount=86
Biased citation doesn't make your argument true. Reread the fourth paragraph (about intent) in the linked post. I agree that an intent standard is problematic, but it's what we have.
States don't make war on other states to extract resources. States threaten to make war in order to extract resources. If a threat is rebuffed, states follow through on threats to make war in order to ensure that future threats (both against the target and against other states) are credible. The problem in CiV is that you don't have to establish credibility. You declare war, do no harm, and get paid off.
You can't expect people submitting games to all have read a closed or even open thread started by non-HoF staff (in other words, by me) that isn't even seen from the hall of fame rules and then apply rulings on page 2 of said thread to in-game. I certainly don't (nevermind how loosely even that ruling would have to be applied to actually ban this tactic). For people playing the HoF the only viable source of the rules is the HoF's listed rules or possibly stickies by HoF staff here although that would need some kind of link to them from the HoF page.
That "citation" I provided was a link to the current HoF ruling on this in its entirety. How is that biased? Show me how this violates current HoF rules.
In that post he's talking about gpt for gold deals and violating them. DoW outright is a different issue and the "for minimal cost" is a VERY loose definition to work with; for example you'd find it hard to get consensus on whether going to war is ever minimal cost due to RA lost, alternative trade opportunities, etc.
In other words, anything other than what you call biased citation is *impossible*, because the rule is written so that it only bans the resource pillaging without being arbitrary. The rule itself is biased; how can one expect me to apply it in any other fashion?
How about worker stealing? This is a basic tactic and has also existed in multiplayer for as long as I recall. Only really good players (with good connections) were/are (especially true in V with no buffer against double-moving) able to defend it every time, even if they did see it coming. Worker steal requires an investment though; units. That is the same unit investment required to get gold from the AI in a peace deal. If the AI is actually stronger than you, I'm betting it doesn't get gold.
So...if you DoW AI turn 10 on deity and do nothing, will it give you gold? In other words, will the AI give you gold for peace when its power rating is higher? If the answer to this question is yes, we have a serious issue with the game and I think one could make a case that it's probably going to get patched (it would represent a very bad war success evaluation)...and the rule would need to be added.
If the answer to the above is no, however, then do we have difficulty specific "exploits"? Is repeatedly chipping units and maybe 1 city then taking gold an "exploit"? These tactics were left in the game by the devs, the AI uses them on occasion (if only by sheer chance, but then that's how it does everything), and they carry a decision of cost/opportunity cost/return behind them that does not make them consistently the best option. The exploit clause is far too vague to ban such tactics without banning anything that does not constitute playing like an AI. A game rejected based on above tactics would be a game rejected arbitrarily. That is a horrible thing for the integrity of the HoF and competition in general, and I don't think they'll do it.
This is why the rule needs such serious work though; a basic tactic is eliciting major discussion in the HoF competition and a potentially valid submission risks rejection, all while not being explicitly banned.