Some games archers don't appear at turn 100, and some games everyone has them at turn 40.
Maybe everyone's already abandoned the idea, but I just don't see how any of the horse civs can be competitive. I just had a 3 cow 2 horse start with Russia. Even then, with a stable and a size 5 cap (2 pop ruins), it's only making a horse every 6 turns--and it comes far too late.
Maybe everyone's already abandoned the idea, but I just don't see how any of the horse civs can be competitive. I just had a 3 cow 2 horse start with Russia. Even then, with a stable and a size 5 cap (2 pop ruins), it's only making a horse every 6 turns--and it comes far too late.
it looks like I have to start playing g-minor againYou all are getting too close for comfort.
Congrats on a 78. Clever use of GA? It is curious that the extra movement doesn't start on the turn the GA is triggered.I did use my Gen WAY too late, with more clever use of GA and a bit luck (ruins), I think persia can have a game with 65turns, also 1. civ to try to kill being on a hill didnt help, had to make paece and kill 15 turns later ....
Persia at turn 86, El Dorado at turn 19. Simple plan with sword and immortal finish. Horrible map, double GA.
Congrats on a 78. Clever use of GA? It is curious that the extra movement doesn't start on the turn the GA is triggered.
And build the Colossus.This is going to get silly low I think... 78 could be what 6 immortals at most?
Same thing happens with Astronomy, FWIW - swimmers have speed 2 on the turn you pop Astronomy and 3 thereafter.It is curious that the extra movement doesn't start on the turn the GA is triggered.
I've not tried Japan and I'm satisfied with 80. It looks like sub-80 obsoletes iron. One wonders, assuming all AIs are located near the pond, if normal spear isn't sufficient.With perfect setting, Japan can do under 80 turns, but Persia can do better. I will try some games with Persia(not tried yet) but i'm trying G-Major II right now, just to change my mind a bit
Better than my first try. Congrats. I had to give up on the 3rd army idea. Sent two out in opposite directions, met on other side. Reinforcements from capitol headed for secondary/tertiary targets blind. With only 2 armies a person has to assume they will be successful, so sent extra troops to next target, scouting as they went.Turn 91 France. Lucky parts: silver from reroll, 1 culture ruin, 6 irons in city, 2 extremely close civs on the same side that I skipped until I got my 3rd army at the end. Unlucky part: only found 1 ruin lol. By turn 80 I only killed 2 civs, but enemy layout allowed the 3 armies in the field to take down the remaining 5.