G-Minor III

I am having some success with one of the simplest plans in the book as Persia. Decided to settle on the first mining resource that came up and keep an army moving non-stop. Wasn't playing for a double culture hit but got on and used it for a GG in anticipation of a double GA finish. Endgame was setup nicely by turn 57, on the verge of taking the only city in the way of a wide open sprint, when a last second archer appeared ...

Some games archers don't appear at turn 100, and some games everyone has them at turn 40.
 
Some games archers don't appear at turn 100, and some games everyone has them at turn 40.

I agree that archers in cities can really be a big pain. Fortunately, i didnt encounter a single one in my best game(except those from barb camps)
 
Maybe everyone's already abandoned the idea, but I just don't see how any of the horse civs can be competitive. I just had a 3 cow 2 horse start with Russia. Even then, with a stable and a size 5 cap (2 pop ruins), it's only making a horse every 6 turns--and it comes far too late.
 
Maybe everyone's already abandoned the idea, but I just don't see how any of the horse civs can be competitive. I just had a 3 cow 2 horse start with Russia. Even then, with a stable and a size 5 cap (2 pop ruins), it's only making a horse every 6 turns--and it comes far too late.

Can't leverage horse archers...HBR come too late to rush buy horsemen alone. You should have conquered at least half of map from that point. If i remember, ruins only give ancient techs...we are far from astro pop from civ4.
 
i think they can give any random tech that's open, unfortunately you're probably done hitting ruins by the time hbr or iron working are open.
 
I remember popping a bunch of ruins mid/late game on island maps, and never got a tech. Don't remember getting a non-ancient tech either.
 
Maybe everyone's already abandoned the idea, but I just don't see how any of the horse civs can be competitive. I just had a 3 cow 2 horse start with Russia. Even then, with a stable and a size 5 cap (2 pop ruins), it's only making a horse every 6 turns--and it comes far too late.

Indeed, that is the problem; the time to tech them and build them makes it virtually impossible to compete with a time using earlier units...on this difficulty. That may well not be true if the AI pumps its city defenses up sooner but if people are winning with spear UUs and sooner I can't see horse civs being competitive.
 
Holy crap, Persia!!!

Definitely for gold (medal).

My first run through, turn 94...settled gems, but only two-food tiles to work thereafter. One culture ruin. Popped bronze about turn 18. That's probably the stroke of luck the others were talking about.

Had some iron to settle about 6-7 turns from cap, and a settler ready.

If I had not screwed up the policies...even with the land I had (mountain/ city state/ no open borders barriers)...I would not be surprised if this could've been a sub 80 game. Seriously. I won't spell that out but...damn, serious potential, even without the bronze pop I think.

it looks like I have to start playing g-minor again :) You all are getting too close for comfort.

I should think so. :)

I have to say, I am learning a lot. And milking the AI for cash in this one is key.
 
Did I mention that Persia is the civ to go for this?
I think I did.
In in turn 78, no double cult ruin, no el Dorado.

I did use my Gen WAY too late, with more clever use of GA and a bit luck (ruins), I think persia can have a game with 65turns, also 1. civ to try to kill being on a hill didnt help, had to make paece and kill 15 turns later ....
 
Persia at turn 86, El Dorado at turn 19. Simple plan with sword and immortal finish. Horrible map, double GA.
I did use my Gen WAY too late, with more clever use of GA and a bit luck (ruins), I think persia can have a game with 65turns, also 1. civ to try to kill being on a hill didnt help, had to make paece and kill 15 turns later ....
Congrats on a 78. Clever use of GA? It is curious that the extra movement doesn't start on the turn the GA is triggered.
 
Persia at turn 86, El Dorado at turn 19. Simple plan with sword and immortal finish. Horrible map, double GA.

Congrats on a 78. Clever use of GA? It is curious that the extra movement doesn't start on the turn the GA is triggered.

This is going to get silly low I think... 78 could be what 6 immortals at most?
 
Turn 80 Persia. Sword/immortal finish with scout taking last city. Even simpler plan: set my hair on fire and ran straight at the enemies. No luck save 1 culture and 1 upgrade. Whoever catches the AI on the ring of the inland sea will win.
This is going to get silly low I think... 78 could be what 6 immortals at most?
And build the Colossus.

Edit: Not much is needed. Speed is of the essence. 2 warriors and 1 immortal work well together. Add another immortal or two to each of 2 armies and things snowball. During last (or only) GA a captured worker might find last civ while iron is hooked up. Go for the GG in honor if possible.
 
Nice one Tommy. Good to see another civplayers player here.

Yeah, quite a few have been singing the praises of Persia. Funny on my first run through with them, I improved my game nearly another 30 turns. Even funnier is that I don't think I'd knocked over a civ till around turn 70, and thought the game was lost and so almost gave it up. My first army, injured and reduced, didn't quite cut it on the last civ; the other army had to come around from the other side to finish the job. Otherwise this game as played, mistakes and all, could've beat the previous 89 target. Used way more troops than you guys too, 5-8 per side. Not so sure my grabbing the free settler was a mistake after all...it did help me pop iron (2 cows) by around turn 60.

Although, Iggy, yep, double GA is the way to go, and I think Honor is the way to get that. 2nd city was unnecessary. In my game I'd tried to plan for a GA through happiness...almost got there (2nd city on a lux too), but once you start taking cities, the happiness GA really recedes. Especially cause I annexed the first one to buy some more troops closer to the front.

Well, we're off on holiday today or I'd try some more. Have fun guys! See you next round.
 
80 turns is insane.
well, anyone else tried longsword rush? =p

i tried a few times as egypt, sub 100 is possible, maybe even 90 but it requires far too much to come together. need a really strong start where you settle on marble.
 
Good job with Persia all. Awesome game tommy! Yep, +1 movement can save a lot of turns under 2 GA through the game.

Add +2 heal and Persia is no doubt the king of the donut. Japan can do well but +1 movement is probably the best thing to have in such games.

With perfect setting, Japan can do under 80 turns, but Persia can do better. I will try some games with Persia(not tried yet) but i'm trying G-Major II right now, just to change my mind a bit.
 
With perfect setting, Japan can do under 80 turns, but Persia can do better. I will try some games with Persia(not tried yet) but i'm trying G-Major II right now, just to change my mind a bit
I've not tried Japan and I'm satisfied with 80. It looks like sub-80 obsoletes iron. One wonders, assuming all AIs are located near the pond, if normal spear isn't sufficient.
 
Turn 91 France. Lucky parts: silver from reroll, 1 culture ruin, 6 irons in city, 2 extremely close civs on the same side that I skipped until I got my 3rd army at the end. Unlucky part: only found 1 ruin lol. By turn 80 I only killed 2 civs, but enemy layout allowed the 3 armies in the field to take down the remaining 5.
 
Turn 91 France. Lucky parts: silver from reroll, 1 culture ruin, 6 irons in city, 2 extremely close civs on the same side that I skipped until I got my 3rd army at the end. Unlucky part: only found 1 ruin lol. By turn 80 I only killed 2 civs, but enemy layout allowed the 3 armies in the field to take down the remaining 5.
Better than my first try. Congrats. I had to give up on the 3rd army idea. Sent two out in opposite directions, met on other side. Reinforcements from capitol headed for secondary/tertiary targets blind. With only 2 armies a person has to assume they will be successful, so sent extra troops to next target, scouting as they went.

@Tabarnak
If normal spear is enough: Japan!

Edit: It seemed like the only function of the capitol, late game, was to build a unit to escort a purchased settler to an iron deposit. If iron is not needed, build Colossus???
 
Back
Top Bottom