vexing
knows
- Joined
- Dec 24, 2010
- Messages
- 2,668
interestingThe game has been deleted from my system. Going back to Civ IV.
interestingThe game has been deleted from my system. Going back to Civ IV.
Well, I don't know what patience or luck you're all talking about - I'm sure I'll be not far than 5 turns from the gold without any.
with double culture ruin china is better than japan.
Injured japanese warriors can do more damage to cities than injured chinese warriors with a GG.
nope. you lose about 5% combat strength with each point of damage the unit has taken. at and above 5 health you have more strength as china + gg.
add in that you're using healing promotions with both to get to full health and greater damage done (and less taken) at full health with china and china is a clear winner. 3 warriors + scout + gg can easily take first city in 2 attack rounds.
You need to burn more insta-heals with China using this tactic. Yeah i took cities with 3 warriors and a scout + GG in some tries with China and it works well. But later on it's much difficult. The good thing with Japs is you can gather insta-heals until the end and get a blitz for last civs.
Japan can do below 75 turns if he can send a 2nd army before turn 40 and not facing a lot of mountains, barbs and forests.
Sure, I do reroll for a mining luxury - but it's not those 50 rerolls until you hit 2 culture ruins and/or get a legendary set of luxuries/whatever on the spot (Typically I'm fine to accept the only silver even w/o any river, 3f and more hill tiles nearby. And I often move my settler for 2-3 turns to get there.. so...).The problem is if you want to skip 10 turns for 1 or 2 extra attacker, you need to settle on a happy mine, where rerolling maps is needed. Some maps have these mines, but city can still be on a bad spot.
Ok for being 5 turns close to gold without any reroll, but the goal isn't to be in 1st place?
Persia can afford to do this. 1 culture ruin is a lot. Yeah, something is always in the way. Had one try where it wasn't rivers or mountains. Somebody spammed 4 cities. Is this the capitol? No. This one? No. Etc. Got the capitol at turn 70 with 1 civ left to go. Late. Oh well.Sure, I do reroll for a mining luxury - but it's not those 50 rerolls until you hit 2 culture ruins and/or get a legendary set of luxuries/whatever on the spot (Typically I'm fine to accept the only silver even w/o any river, 3f and more hill tiles nearby. And I often move my settler for 2-3 turns to get there.. so...).
?? i'm not using more instant heals with china. first attack leaves warriors above 50% hp, second attack takes city with no heals used.
I've been attempting this with 3 armies taking out 4-2-1 targets. 1st army takes out 4 civs, 2nd takes out 2 civs, 3rd takes out 1 civ. I can get 2nd and 3rd armies poised for their last targets ~turn 73. 1st army is usually the one that runs into some snafu. Cleaner map would be nice. Usually only get 1 culture ruin. (On occasion build a monument.) A double GA about the time 1st and 2nd armies move on their last 2 targets is about ideal.I doubt any civ except Persia can go below 75... there's always something on the way for either army to stuck...