G-Minor IV

I just finished a turn 260 single city game. It had no incense/wine, no river tiles, and was seriously lacking in production tiles (I had 7 unemployed workers while building utopia), but I played it cause I wanted to improve my technique. The "hard tech theology wait on four RAs" strategy worked well as I got astronomy 10+ turns earlier than the last couple tries.

I'm now squarely on the two city bandwagon, but I don't know if I'll have the patience to re-roll another good map. I wish I could replay my other two city map as I could potentially try for many hours and never get a better map.
 
I just finished a turn 260 single city game. It had no incense/wine, no river tiles, and was seriously lacking in production tiles (I had 7 unemployed workers while building utopia), but I played it cause I wanted to improve my technique. The "hard tech theology wait on four RAs" strategy worked well as I got astronomy 10+ turns earlier than the last couple tries.

I'm now squarely on the two city bandwagon, but I don't know if I'll have the patience to re-roll another good map. I wish I could replay my other two city map as I could potentially try for many hours and never get a better map.
Seems like when civ v first came out I had a 10-city, 10-puppet culture game with Egypt on a standard prince continents @ ~turn 265. Turn 260 seems high, even for Oda.
 
Seems like when civ v first came out I had a 10-city, 10-puppet culture game with Egypt on a standard prince continents @ ~turn 265. Turn 260 seems high, even for Oda.

Well I only started playing civ 5 about a month ago; I'm still learning a lot on each run through. Like I said earlier in the thread I think 230 is definitely possible. Show us how it's done!
 
Seems like when civ v first came out I had a 10-city, 10-puppet culture game with Egypt on a standard prince continents @ ~turn 265.

you might be thinking of 365. i don't think you could get a 10 city / 10 puppet turn 265 win even now on prince, and culture wins have been sped up significantly.
 
Skilldorado + Double Culture Ruin
2-City Start...

I'm on a SP/15 turn pace for the first 10 with the 2 free unlocked next and just teched archeology.
Guess that means to reach that 260 I need to do a SP/5.1 turn average which seems a little tough, even with 2 free + freedom tree + museums/hermitage coming online soon.

I'm not puppeting, and I think that may be a serious error.
 
you might be thinking of 365. i don't think you could get a 10 city / 10 puppet turn 265 win even now on prince, and culture wins have been sped up significantly.
Pretty sure it was ~turn 265. Played out an alternate science win that was under 300 turns. Culture per turn was ~1000 at 80ish happiness. AAR Egypt can get some pretty high CPT with 6 + cities at prince/king.
 
I finished a game at 303 last night. It started out as a joke, though. I didn't settle until Turn 4 - got into a city location with 5 Incense. I then settled a city further north with 2 incense, 1 wine, and 1 silver. The extra production helped a lot, allowing me to resist military occupation and focus on the best juice-per-squeeze culture-wise in my capital while the secondary city pushed out important wonders with low culture-per-turn like Sistine Chapel and Oxford University.

I waited too long on Legalism and lagged a couple of late-game RAs, though. I also didn't have a port so I just had an embarked Samurai scooting across the oceans. Poverty-stricken neighbors (stupid Monetzuma) and a lack of good Cultural City States (only found one of them, and it was Hostile) were definitely a handicap. I only got one puppet, but it had the Pyramids, which was cool. I totally thwarted the dirty Ottoman's telegraphed backstab by selling the puppet to Persia after Sueliman surrounded it before he broke the Open Borders by declaring war. Instead he wound up in a shooting war with Darius. Sucker!

At least I got Christo Redemptor up at a more relevant time and actually built a Broadcast Tower. I think until Telegraph and Radio are in the bag I should constantly be juggling as many RA as I can, even when the block isn't a sure thing. I got Biology? So sad. I got Steel? That's still 7 turns of research I don't have to spend on it.

Maybe tonight I can find a map where I don't have to spend 40 years wandering in the desert to generate a decent monastery in my capital. Heck, maybe it'll even have marble and I'll get to build a small stable of puppets without being labeled a warmonger (stupid Montezuma only having one city). Maybe maybe maybe.

- Marty Lund
 
i've found that montezuma consistently has the MOST money in my games, even if he is a big wuss. seriously- why is he always afraid of me?!:confused:
 
Finished one game on t251 and next game slightly faster. Both were 1 city games. First game i went for liberty first and second i went for tradition instead.

Had awesome start on second game, only problem was that there were only 2 people on my continent so kinda lost some techspeed before my scouts found the other continent.
 
I had a nice start - plenty of wine, marble and a river. That was pretty much all the luck I had. The map also had El Dorado, but I found it on turn 100 or so, like I found my first culture ruin on turn 93 :) Even Culture CS' were all in the far away corners and I had to do with only two of them for the most of the game. In the end crawled into finish on turn 272 or 273.

btw Monty was the weakest civ in the game :)
 
montezuma tends to be completely broke in my games, busy paying maintenance for 100 jaguars.
 
montezuma tends to be completely broke in my games, busy paying maintenance for 100 jaguars.

I guess it depends no whether he's been a successful little psychopath or been grounded by his neighbors. Monty w/ 1 City is a Monty with no cash and obsolete units. Monty w/ 4 Cities and 4 puppets is probably rolling in a pile of money.

- Marty Lund
 
This eldorado thingey seems really imbalanced. I didnt have it in my game but I imagine it has a huge impact and is needed to do a top result?

I mean, its prolly even more central than a culture rain right?


It would kinda suck to haveto reroll until u hit both culture ruin and eldorado because that would be sortof rare i imagine. (culture ruin is around 25%? chance), eldorado i dont know as I have not found it until recently in the TGOTM :)
 
This eldorado thingey seems really imbalanced. I didnt have it in my game but I imagine it has a huge impact and is needed to do a top result?

I mean, its prolly even more central than a culture rain right?


It would kinda suck to haveto reroll until u hit both culture ruin and eldorado because that would be sortof rare i imagine. (culture ruin is around 25%? chance), eldorado i dont know as I have not found it until recently in the TGOTM :)

Lot of things are unbalanced. Eldorado is one of them. Monty found that thing before me in the GOTM! Had to sell 2 lux to get back my 600 gold lol

Only short domination games are pretty balanced because you don't need RAs, iron, lot of luxuries, culture ruins, etc to get a decent finish date. Multiplayer games are more balanced than single player games in that sense.

AI interactions(RAs, massive luxuries selling, exploits) and ruins are more important than anything else. These things are highly luck based. Always nice if you find AIs, but if they not have money you are screwed. Luck>skills...:nono:

Gpt only for luxuries and replacing RA system by another one can resolve a lot of things.

Rerolling maps like a masochist is another problem.
 
Rerolling maps like a masochist is another problem.

Well I'm about to be the new Leopold von Sacher-Masoch.

I'd been playing on my 4 year old Toshiba laptop where each turn takes the same amount of years in real life as they do in CiV.

No more, the beast arrived last night
Processor: Intel Core i7 2600K 3.40GHz Quad Core overclocked to 4.6GHz with Corsair H70 Liquid CPU Cooler
Motherboard: ASUS P8P67-M PRO B3 Revision
System Memory: 8GB Corsair DDR3 1600MHz
Hard Drive 1: 300GB Intel 320 Series SSD
Hard Drive 2: 1TB Western Digital Caviar (7200 RPM)
Video Card: NVIDIA GeForce GTX 580 1.5GB
Case: Silverstone Fortress FT-03
Power Supply: 1000W SliverStone Strider Gold

My first experience with CiV on it was finally being able see the opening movie.
Now when I launch a game, just 3 short seconds after the old man starts to tell me about whatever gloriously leader I am pretending to be, i can cut him off and start the game. Turn time is now nearly an RTS, and I never knew that the AI moves its units simultaneously because on the CrapTop it never was.

I guess the point is, unless you have the patience of say Ghandi, hardware does matter, especially for things like the HoF where rerolling and precision planning make a difference.

Now if I can ever stop playing Huge Maps w max opponents/cs just because I can, I'll get back in the HoF games.
 
Took another brief stab at things last night, mostly on a lark to see just how bad I really needed a Monastery with multiple wine / incense vs. good tiles and good neighbors.

I opened up on a wide stretch of grasslands with a river running through it, two hills with gems and 3 cows. I settle on top of gems and that put 2 other hills (one riverside) on the prospective 3rd ring of the city. I settled a Meritocracy Great Engineer on a riverside grassland. Growth was ridiculous, both before and after I used the Great Library and Research Agreements to slingshot into Civil Service, Theology, Education, and Acoustics all in like the space of like 5 turns. It seemed like the speed of growth was enough to make up for lacking the Monastery if used correctly mid-game.

The fact that there were two non-hostile Cultural City States on the same area was nice too. It made up for having no Iron in my own control zone. Rome spread out like a plague and Monty's moronic self DoWed me right after I got Steel. I took his only non-capital city after discovering that he's perpetual negative cash flow was indeed the result of spamming nothing but Jaguars for the whole early game. My Samurai and Pikeman destroyed him. Then about 10 turns after that fight Rome DoWed me, sending in 3 Legions and 3 Archers in an initial wave. My Pikeman pulled a Kamikaze and killed all the Archers before dying while the Samurai and Kyoto wiped out the Legions. Since I had Gunpowder and the Ironworks up at this point I cranked out a trio of Musketmen and decided to jack-stomp all the nearby Roman cities and set up a nice puppet Empire.

I eventually had to abandon the game for the purposes of the HoF challenge, though. I went into Patronage too early, lost 4 scouts attempting to find the homes of the other 3 civs after getting Astronomy, and my neighbors outside of Rome were perpetually broke which crippled my R.A. signing ability to keep a good pace. I don't think building Stonehenge out of order (after the Great Library) or missing out of Hemiji Castle were going to help my cause either.

Next time I won't be as reflexive to discard a map just because there's no Incense or Wine near my city, though. 4 Pastures, a river, and some mines look like a recipe for success - especially if I can slingshot hard into Scientific Theory and get Public School + Massive Population working to explode the tech tree.

- Marty Lund
 
Now if I can ever stop playing Huge Maps w max opponents/cs just because I can, I'll get back in the HoF games.

nice, at some point the game still uses all it's addressable memory space (until they release a 64 bit version), but the ssd drive should alleviate some of that pain
 
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