G-Minor V

Ozbenno

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[img=right]http://img811.imageshack.us/img811/170/hofgauntlet.jpg[/img]While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

(*) Please read the >> HOF rules << BEFORE playing!

Settings:
  • Victory Condition: Diplomacy (though all victory conditions must be enabled)
  • Difficulty: King
  • Map Size: Standard
  • Map Type: Continents
  • Speed: Quick
  • Leader: Mongolia (Genghis Khan)
  • Opponents: Any
  • Version: SV6 (1.0.1.275 or greater)
  • Date: 15th May to 1st June 2011
The earliest finish date wins, with score as a tiebreaker
 
I thought King would be a major competition.

Have no fear. King difficulty sounds worse then it actually is. I just finished a game where I had one scout, warrior and scout turned into archer. I did buy a caravel and late in the game upgraded warrior to longswordman and CS gifted me a cannon. But that was it. I wasn't attacked once :) Helps to be on a peninsula.
 
Diplomacy has been kinda killed in civ 5.

All you need to do is to bribe enough CS, and given that you are allowed to borrow lump sum of gold from AI for gpt or resources it is not very hard to aquire the needed gold that late in the game.

This is a tech race :)
 
Have no fear. King difficulty sounds worse then it actually is. I just finished a game where I had one scout, warrior and scout turned into archer. I did buy a caravel and late in the game upgraded warrior to longswordman and CS gifted me a cannon. But that was it. I wasn't attacked once :) Helps to be on a peninsula.

King is the highest difficulty that I can defeat but I had hoped it would be a major one so I could play a major gauntlet for a change ;)
 
I'm setting the over/under on the winning entry at 128 turns.

???

Color me confused, but how do you suppose anybody gets to Globalization in 128 turns, even playing on Quick? You can't even ignore the bottom of the tech-tree to rush because you have to head back up to Military Theory to complete your trip down the tree. Can you even rush the U.N. with a Great Engineer or is it is a "Project" build which accepts nothing but raw hammers?

- Marty Lund
 
RA spam is what he's thinking. But to be honest, even 128 is a bit quick, considering RAs on Quick still take 25 turns. They are less effective on Quick, due to taking longer relative to other reductions.

The general idea is to use RA spam to knock out the most expensive techs on the top of the tree, then save up all your GSs for the endgame and blast through the last 5-6 techs that way.
 
RA spam is what he's thinking. But to be honest, even 128 is a bit quick, considering RAs on Quick still take 25 turns. They are less effective on Quick, due to taking longer relative to other reductions.

Yup, definitely. You get 25% less tech-over-time relative to the game pacing at Quick than you do at Standard when it comes to RAs.

The general idea is to use RA spam to knock out the most expensive techs on the top of the tree, then save up all your GSs for the endgame and blast through the last 5-6 techs that way.

I'm not sure I'd save up all my GSs. That's a waste of gold on upkeep. Is it really that big of a deal to hit Electricity so much later just to not have to tech-block Telegraph and Radio for a couple of turns each and let RAs clean up Refrigeration -> Globalization?

- Marty Lund
 
Assuming a mining opening (generally the fastest), you'll hit Philosophy around turn 30. So, you're first RAs will pop at 56, 82, and 108. If you are on a 5/3 continent split, you should be able to coax out enough RAs to hit globalization around turn 108. That'll be tough, but I think it's doable.

Use a late GE (I'd save Meritocracy for the last SP) to speed up United Nations. With a large enough capital (to get more hammers from the hurry production from the GE) and sufficient raw hammer production (and maybe marble, though it isn't essential) to build UN in 7 turns.

Plus 10 turns waiting for the vote.

Add them up, turn 125 or so win. I'm not saying that is easy, as a lot of things have to go right (finding the other AIs relatively quickly post-Astronommy, for example). But it's possible. That's why I put the over/under on this at 128 or so.
 
considering gminor 1 was a diplomatic victory on turn 129... 128 doesn't sound unreasonable. of course that was a lower difficulty, which helps and hurts.
 
considering gminor 1 was a diplomatic victory on turn 129... 128 doesn't sound unreasonable. of course that was a lower difficulty, which helps and hurts.

I guess the 200+ turn win I just submitted won't make the top 50%.

Cripes, you guys.
 
I guess the 200+ turn win I just submitted won't make the top 50%.

Cripes, you guys.

It's amazing what you can do if you obsessively re-roll every time you get a less-than-perfect starting position, poor neighbors, few neighbors, anything-less-than-completely-pacifist neighbors, and any scenario where a random barbarian picks off your starting warrior or scout. :P

Me, I just have to lump the fact that on a 5-3 start I'm going to lose some units exploring and at least one of my neighbors is going to break their RA with me and try to rush me with 6 warriors.

Oh and I'm not sure if it is irony or poetic justice, but last night I rolled a map where my Mongols started on a hill overlooking a river with flood plains, 2x sheep, 3x incense, and marble. I threw up a little bit in my mouth after all the map-angst that Nobunaga's band of idiots put me through in G-Minor IV. :(

- Marty Lund
 
Oh and I'm not sure if it is irony or poetic justice, but last night I rolled a map where my Mongols started on a hill overlooking a river with flood plains, 2x sheep, 3x incense, and marble. I threw up a little bit in my mouth after all the map-angst that Nobunaga's band of idiots put me through in G-Minor IV. :(

- Marty Lund

Someone must be really cruel... I had too multiple great wine/incense with marble starts.
 
they'll play well in this game anyway...

Fairly so - probably not as good as Silver/Gems + Marble but it did play nicely up until a couple of RAs died to declarations of war, anyway. :P

- Marty Lund
 
I get very few playing opportunities (if I get 3 complete games in on a guantlet, I feel lucky), but I might try to play out a monastery start. +science from specialists and 2 free techs from Rationalism is really nice (the 2 free techs potentially are huge). But with this civ in this amount of time, that is normally not an option. But with a strong monastery? Plus an earlier cultural CS alliance or two? Might become practical. At the expense of some Patronage, of course, so it isn't all that attractive, but it might be worth a spin. I'd probably only do it if I had 2 decent monastery sites (say 5 wine/incense across 2 cities) - and even then, I'm not at all sure it would work out.
 
my first attempt at this i ended up not getting the policies i initially planned. i at least now have a pretty good feel about how many can be completed, and a wine/incense start would be welcome
 
It's amazing what you can do if you obsessively re-roll every time you get a less-than-perfect starting position, poor neighbors, few neighbors, anything-less-than-completely-pacifist neighbors, and any scenario where a random barbarian picks off your starting warrior or scout. :P

I'm sure that's so, but I should be able to find something better to do with my time.

I guess that applies to these Gauntlets as well.
 
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