G-Minor XLVII

meh 409... really stopped at teching somewhere in ind-ato ages...
could anybody help me out, and teach how to tech properly, especially with those RAs... I still can't understand how other people can make 8 techs at once...

If yu figure out how to do that with RAs, let me know. I can only do 8 techs at once by saving up great scientists, maxing out my beakers for 8 turns and then bulbing en masse.
 
When I saw desert, I gave it a try, even though it did not have mountain nearby.

max spt was only 600... even with research production and all specialists and 14 CS allies. And RAs were not really impressive too. I bulbed 5 GS (3 from faith) and rationalism finisher + oxford to get all the techs at t207. that was pretty lucky too.

not sure whether I will try this again, as I don't like rerolling for the great starting position. gotm type better fits me.
 

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Sigh, my first game was crippled by lack of coal. Not a single spec of coal within 9 tiles of my city. Going Low Sea Level was a mistake, there was far too much land to explore, I never did find all the City-States. The only plus was that with so much land there were more Ancient Ruins, but it also meant resources were spread out.

Gonna try High Sea Level next.
 
269 and I'm done with this gauntlet. Amazing how OP Petra is, started with a mountain and flood plains, only 1 resource within 3 tiles. Even with that, still managed a credible game.
 
I thought this would be a very quick game. With Warlord difficulty and OCC, I expected to go through turns quickly. I did not account for the slower research due to OCC. I think I was about 200 turns in and just into the modern era when I saved the game after about 4 hours of playing last night. I should be able to finish it up tonight.
 
Finally played my first Gauntlet game!

Rolled a young, hot world to improve my chances of getting riverside desert hills without re-rolling all night. It worked, and I finally got to see how good Petra can be: a size 43 city, 827 bpt, and UN hard-built in 5 turns. I still finished way behind glory7, though, because even though Petra hills are great, a ton of flood plains are even better. Might try again with different settings for comparison.

Amusingly enough, I had the 3rd-largest empire at the end of the game. I hand-picked my opponents to avoid city-state conquerors and religious civs: Dido, Gandhi, Gustavus, Harun, Pachacuti, Sejong, and William. Turns out that bunch isn't much for expansion or fighting, especially on Warlord. :D The downside is that I had to patrol for barbarians the whole game.

Spoiler :
FC016CB225DB8F90190B4ADEA31FD8DAC316802A
 
You settled too many GS, BWS. 700 beakers and 5 - 6 GS to bulb is what's needed here.
 
I did t.216 on my first try.. Strange feeling that i messed up Mayan Calendar somehow. Was only able to amass 5 GS for a final bulb, expected more. Guess picking General from calendar, like Neuro suggests, can help. I think Pilgrimage was really helpful in my game, as i had 160+ fpt near the end.

Spoiler :
2878847.jpg
 
Sigh, my first game was crippled by lack of coal. Not a single spec of coal within 9 tiles of my city. Going Low Sea Level was a mistake, there was far too much land to explore, I never did find all the City-States. The only plus was that with so much land there were more Ancient Ruins, but it also meant resources were spread out.

Gonna try High Sea Level next.

Lack of coal and aluminum in my game. I like OCC, but on these low levels you can really get screwed 150+ turns into the game.

Civ5 has very stupid resource distribution and short of fixing that, the developers should have made it possible to improve/receive an allied CS resource if you know the tech.

I had medium sea level on mine, and it is still too spread out. My missionaries had to travel a long way through barbarians before getting to a CS or AI civ. I agree with high seas.

cas
 
just finished this.

great starting - moved one turn for this starting spot but totally worth it. lots of desert hills, river hill next to mountain.

had pop ruin at t2 and that helped a lot. Also, as I started with 2 scouts, I picked up lots of ruins and got 2 pop, culture, 2 tech before t40 (if I remember correctly).

No war at all for me. did not even steal CS worker.

beelined to theo and got it before t60 (used GL for drama). After that, beelined for currency (petra!), civil service and education. . t96 astronomy, used oracle to open rat right away. got secularism the next turn and spt was already around 180 (cap pop 23).

alligned everything for t183 (rat finish, oxford). actually I had too much spt and one GS was not needed. I could choose any GP from mayan calander at t183 too, but that was not needed too as I had GE already and with that UN was already 1 turn.

any comments are appreciated in advance.
 

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Ah, thanks for pointing it out – I think I may have gotten mixed up and planted a couple of them after the Modern Era, when I should have been using bulbs instead. That still wouldn't have have put me close to a t217 finish, though. ;)

Moriarte already pointed out that you should not plant many GS - it is controversial that how many GS should be settled, but I would say that no planting after public school. I usually use one GS to bulb plastics as labs are just too OP and that's the last sci building.

For many cases, when you get plastics and can rush buy lab(s), you just fill up all specialist slots and usually even produce science in diplo game. You don't even need chem and fertilizer. just not worth it. beeline to plastics and globalization.

After 8 turns, your GS bulbing starts.. it depends on the rat finisher turn, but in general if you bulb 5-6 GS and use rat finisher and oxford, you can reach globalization. buy GE with faith if you don't have one and rush UN.
 
Thanks for all of the tips! I did some of those things right, like ignoring Chemistry and Fertilizer. (I did use Chem as filler to help with a timing mess I got myself into, see below.)

I know that I made a few big mistakes in my game. For example: Because I planted too many scientists and timed my policies poorly, I had to faith-buy a late scientist to avoid wasting the Rationalism freebies on cheap tech, which didn't leave me enough faith for an engineer.

Speaking of Rationalism, do you try to finish it as late as possible, as soon as possible, or something in between? I tried to use it late and wound up in a bind where the next policy came too soon but the one after would be too late.

If you don't mind, I'd also like your opinion on the Great Library and bee lining Theology. I normally ignore the GL, but it's easy to get on Warlord, and very tempting to springboard the NC and start the Long Count by turn 62. But I'm concerned that I'm hurting my long-term growth by giving up Artemis and delaying water wheels. Still, Long Count is super useful for early admiral exploration and hurrying Petra, if you get it soon enough.

(In this game, I popped Writing from a hut on the turn I finished Pottery, so GL seemed like a mandate from the RNG.) :D
 
Thanks for all of the tips! I did some of those things right, like ignoring Chemistry and Fertilizer. (I did use Chem as filler to help with a timing mess I got myself into, see below.)

I know that I made a few big mistakes in my game. For example: Because I planted too many scientists and timed my policies poorly, I had to faith-buy a late scientist to avoid wasting the Rationalism freebies on cheap tech, which didn't leave me enough faith for an engineer.

Speaking of Rationalism, do you try to finish it as late as possible, as soon as possible, or something in between? I tried to use it late and wound up in a bind where the next policy came too soon but the one after would be too late.

If you don't mind, I'd also like your opinion on the Great Library and bee lining Theology. I normally ignore the GL, but it's easy to get on Warlord, and very tempting to springboard the NC and start the Long Count by turn 62. But I'm concerned that I'm hurting my long-term growth by giving up Artemis and delaying water wheels. Still, Long Count is super useful for early admiral exploration and hurrying Petra, if you get it soon enough.

(In this game, I popped Writing from a hut on the turn I finished Pottery, so GL seemed like a mandate from the RNG.) :D
I think beelining Theology is a good option. Whether that or Petra to start. I finished my first try at 239, and that was with Theo at something like turn 50ish. It also meant that at the end I had looped fully around and picked a GE for a freebie wonder while waiting for the UN turn timer.

I had some room for improvement I know of, but getting to sub 200 will be a challenge for me.
 
I bee-lined Theology and then Currency. Forgot to keep notes on tech, but I finished the Great Library on turn 36, founded my religion on turn 55, finished Theology sometime in the late 50s, used Long Count 62 to plant a scientist, used Long Count 72 for an engineer, finished Currency and the Oracle on turn 74, and then hurried Petra for turn 75.

I feel like I had a lot of luck with my map, and a strong start, then I squandered it with some key mistakes. :lol:
 
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