for this one, i ended up moving 2x in the beginning and settling on gold in the vicinity of 2 bananas, a few other jungle tiles, a wheat and a couple other gold. i researched mining first to sell the gold and sold it to the first civ i met for all their gold and gpt, then went to writing.
i built scout, scout, worker, scout, library. i rush bought a granary after researching pottery - it's more gold efficient to rush buy worker and build granary, but since i was teching mining i couldn't have started building granary soon enough to make that reasonable.
i hit a culture ruin early so policies were tradition, legalism, landed elite, aristocracy.
after library finished i started on great library, then switched to nc once philosophy was done. after philosophy i teched to math, and when NC finished i switched back to GL for a turn to avoid the production loss then hanging gardens. after hanging gardens i built national epic, stonehenge, and most of oracle and great library.
i got most of compass done, most of theology and civil service done, and a chunk of currency done before signing the first 5 RAs - this starts pretty late, but i think it's worthwhile to be able to hard tech astronomy. gengis had been expanding like a mofo, and right up to my border, so he hit medieval before i could sign with him, so i signed with him last (even though i was somewhat wary of him declaring on me) and on that turn i had finished civil service, next turn i finished theology and completed the gl, bulbed education and started on a university.
after that i finished compass and hard teched astronomy. getting the bonus from jungles and filling the uni scientists when it finished made this a reasonable completion time. after building the uni i hard built the porcelain tower, switching to the last turn of the oracle when astronomy finished to bulb rationalism.
after PT finished i built a chariot archer, and teched the rest of currency and chivalry before the RAs started resolving. i upgraded the chariot archer to a knight as it's about the highest military might unit available then. after chariot archer i started hagia sophia.
the RAs started resolving soon and got me through chemistry, banking, machinery, and a little bit of printing press.
as soon as i had metal casting i started on workshop, finished that and then ironworks in a few turns. that with chemistry provides a huge production boost. after that i finished hagia sophia (for another scientist), then market, national treasury, bank, mint for a nice gold boost, and chichen itza to ensure a decent long final golden age. i can't recall what else then, that might be it.
i was gun shy with gengis next door for the next round, so only signed 4 with every other AI. when they resolved i got most of the late renaissance techs, with just a chunk of fertilizer and metallurgy/rifling remaining.
i built public school, then brandenburg gate for the gg and gs points, then the louvre with oxford thrown in for a bulb. the artist was to steal coal from a neighboring CS - they were literally on my border so i only needed one artist and i got their luxury as well.
i hard teched steam power then most of replaceable parts, and bulbed biology, electricity, radio, telegraph. using most of the rest of my scientists i was able to get to rocketry and start apollo, and hard teching satellites. final scientists and scientific revolution got me to robotics. i used a ge to rush build statue of liberty (6th gp), and final round of RAs and another produced scientist to get the final techs.