G-Minor XVII


i had a similar game, with 4 or 5 broken RAs. only one i knew i shouldn't have signed, the others were all ridiculous declarations against me. my start was extremely hut lucky (2 culture - 3 techs - 1 pop all relatively early) and got coal and aluminum, so i stilled muddled through with a good time.

terra is really bad for war declarations, you need a really lucky isolated/good neighbor start to avoid wars. my prior game had such a start, but then one civ got knocked out early and no coal/aluminum.
 
lost 5-6 RAs and still 255... I wonder why I even try :p

Try playing some of the GOTMs to get your times down, and learn some strategies. And don't worry Tabarnak is one of the best, most ppl finish in 300's. I am replaying current gotm 24 then I might try this one.
 
Try playing some of the GOTMs to get your times down, and learn some strategies. And don't worry Tabarnak is one of the best, most ppl finish in 300's. I am replaying current gotm 24 then I might try this one.

When I see his saved games then I'll learn some more ;)
 
I'm currently playing my best game(3rd submit, presently at turn 185) and i think i will finish around turn 230, maybe faster. I will start Apollo at turn 192. I will post results and a brief resume of how i've done it.
 
that seems a brave estimate.

Well i estimate around 30 turns after Apollo completion. In the last GOTM(with coal) i built all parts in 28 turns with approx 130 :c5production: per turn. First attempt for this gauntlet(with coal) i built all parts in approx. 30 turns. 2rd attempt(no coal) i built everything in 30 turns.

I will have around 130 to 140 :c5production: per turn for this last attempt(no coal). I wish 30 turns for this try if i can get all techs in time and build Apollo in 8 turns or less.

What about you?
 
Well i estimate around 30 turns after Apollo completion.

i'm just not seeing how it's possible to get to all the necessary techs for the parts with with only 3 waves of at most 5 ras...
i guess that means you're doing four waves and starting early
 
Finished at turn 241.

Hmm when i tought for a 30 turn range i forgot about 1 part. 5 turns for each booster and 7 turns for other parts for a total of 29 turns...but i should have said 35-36 turns instead. Unless you can put 3-4 manufactories and get at least some coal, i think it's impossible to build everything in under 30 turns from Apollo if you don't get some ''extras''.

In fact i started Apollo ''only'' at turn 196 because when i continued my game i also forgot about 1 RA missing. So 241 minus 4 minus 7 would have made around 230.

Silly me to have tought that dream game with no civ5 copy in front of me and 3-4 days back from last session when i wrote this :lol:

If i replay this it will be only to get coal and alu but it's like playing lotto at that point. I think i'm done with this gauntlet. I will write what i have followed for this game in some days.
 
I got coal, oil and aluminum (Al from culture bombing neighboring city state). Plus a corner start.

I still finished on turn 370. It would be fun to see what some of the power players could have done with my city location.

civ screenshot.jpg
 
It would be fun to see what some of the power players could have done with my city location.

I would have rerolled. I don't see any enough rivers around...i'm not sure, picture is hard to see in details.
 
I would have rerolled. I don't see any enough rivers around...i'm not sure, picture is hard to see in details.

Washington, NW, NE and E are river as are SE-SE-SE and SE-SE-SW. Not enough? I thought it was good because it was a coast - wanted a "corner" and wanted to be able to build ships but maybe that is not a big deal in this game.

I had very few wars and only lost 1 RA.
 
In the GOTM I built SS in 26 turns with 141 hammers with 27pop city. Don't forget SoL.
5-5-6 for the main parts 3-4-3 for the boosters.
 
I had almost 200 hammers and built the parts in 22 turns (6-4-4 and 3-2-3). It could have been 20 if I had got aluminium from the beginning. I didn't have it inside my borders but managed to steal it from Siam as I used the two Louvre artists to expand my borders. This took some time, so I had to build the first part without spaceship factory.
 
I had almost 200 hammers and built the parts in 22 turns (6-4-4 and 3-2-3). It could have been 20 if I had got aluminium from the beginning. I didn't have it inside my borders but managed to steal it from Siam as I used the two Louvre artists to expand my borders. This took some time, so I had to build the first part without spaceship factory.

I think the hardest part of this game is to get techs in time when a spaceship part is over.

Despite my so-so production output(no coal nor alu), i had to wait 1 turn before starting another part(waiting for a RA to be completed).

If you start Apollo very soon, you will probably have a good finish date.

I took 35 turns to build all parts with an average of 105 :c5production: per turn(i worked all production tiles and engi slots with a 33 :c5citizen: cap, couldn't get better). Apollo finished at 205.
 
I was lucky with the hammers, lots of hills around my capital. I did not have problems with getting all the techs in time for the parts, but it required some planning. Started at Apollo after the first RA in last wave, so I had three more RAs to come for the parts techs (was at war with Askia). I also got an extra scientist while building Apollo, and that was enough for all the techs. My game went quite well, had some problems though. Didn't get CI or the Oracle. And had some financial problems, so I had to wait some turns to get money for the last RA waves. And I had planned to begin building Apollo four turns earlier than I did, but had to wait because Askia broke the RA. But I am quite satisfied and won't replay this gauntlet.
 
sub 220 may be possible.
occ results in some oddities from a standard game, like you can generally use a final set of RAs for the last techs after apollo is reached as one city isn't enough to build apollo and all parts in the 30 turns
 
I tried a start between an inland sea and the ocean with no rivers. This city had within its radius:
3 oysters
3 fish
1 whale
2 stones
2 cows
1 aluminum
half a dozen hills
Bout 2/3rds land 1/3rd ocean
no tundra or mountains or ice or desert.

It went slower then the GOTM 24 start. I had colossus. It is so much easier to start with rivers and a gold resource or two on land.
 
for this one, i ended up moving 2x in the beginning and settling on gold in the vicinity of 2 bananas, a few other jungle tiles, a wheat and a couple other gold. i researched mining first to sell the gold and sold it to the first civ i met for all their gold and gpt, then went to writing.

i built scout, scout, worker, scout, library. i rush bought a granary after researching pottery - it's more gold efficient to rush buy worker and build granary, but since i was teching mining i couldn't have started building granary soon enough to make that reasonable.

i hit a culture ruin early so policies were tradition, legalism, landed elite, aristocracy.

after library finished i started on great library, then switched to nc once philosophy was done. after philosophy i teched to math, and when NC finished i switched back to GL for a turn to avoid the production loss then hanging gardens. after hanging gardens i built national epic, stonehenge, and most of oracle and great library.

i got most of compass done, most of theology and civil service done, and a chunk of currency done before signing the first 5 RAs - this starts pretty late, but i think it's worthwhile to be able to hard tech astronomy. gengis had been expanding like a mofo, and right up to my border, so he hit medieval before i could sign with him, so i signed with him last (even though i was somewhat wary of him declaring on me) and on that turn i had finished civil service, next turn i finished theology and completed the gl, bulbed education and started on a university.

after that i finished compass and hard teched astronomy. getting the bonus from jungles and filling the uni scientists when it finished made this a reasonable completion time. after building the uni i hard built the porcelain tower, switching to the last turn of the oracle when astronomy finished to bulb rationalism.

after PT finished i built a chariot archer, and teched the rest of currency and chivalry before the RAs started resolving. i upgraded the chariot archer to a knight as it's about the highest military might unit available then. after chariot archer i started hagia sophia.

the RAs started resolving soon and got me through chemistry, banking, machinery, and a little bit of printing press.
as soon as i had metal casting i started on workshop, finished that and then ironworks in a few turns. that with chemistry provides a huge production boost. after that i finished hagia sophia (for another scientist), then market, national treasury, bank, mint for a nice gold boost, and chichen itza to ensure a decent long final golden age. i can't recall what else then, that might be it.

i was gun shy with gengis next door for the next round, so only signed 4 with every other AI. when they resolved i got most of the late renaissance techs, with just a chunk of fertilizer and metallurgy/rifling remaining.

i built public school, then brandenburg gate for the gg and gs points, then the louvre with oxford thrown in for a bulb. the artist was to steal coal from a neighboring CS - they were literally on my border so i only needed one artist and i got their luxury as well.

i hard teched steam power then most of replaceable parts, and bulbed biology, electricity, radio, telegraph. using most of the rest of my scientists i was able to get to rocketry and start apollo, and hard teching satellites. final scientists and scientific revolution got me to robotics. i used a ge to rush build statue of liberty (6th gp), and final round of RAs and another produced scientist to get the final techs.
 
I tried at least 10 times, but never ever did I have coal or alu. I had one game where on turn 22 I already recieved 2 denounces, that was new to me on prince level, both AI's where over 13 tiles away!
I finally decided to play at least one game till the end, to submit something. Corner start at the coast, only 1 grass tile in my borders, but 5 sheep. No wars, no iron, no coal, no alu, 1 AI extinguished around turn 175, costing me 1 RA, of 18 in total. Started Apollo around t210 or so. Still had 120 hpt, despite having 14 normal (pretty useless) sea tiles in city radius.
Only 2 AI's had money, the others I had to sponsor.
I agree wth Vexing, sub 220 should be possible, with 20 RA's materialising before t185. With some early hut luck that's possible...
 
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