Story of my game :
I built scout-worker-warrior-Wonders-some of a bit of everything around.
Filled Tradition(got free monument from Legalism), bought a granary, a watermill and some other early buildings.
I signed RAs from turn 65, Persia declared war on me after the first round. Fortunately, i made peace fairly rapidly to resign another one right away.
(Edit) : I remember now...i built the GL around turn 40 to bulb maths. Started HG right away ready for turn 54-55 then built NC for around turn 62. This path allowed me to fill up low techs in time and reach enough gold to sigh RAs around turn 65, get PT and get a decent median before turn 95.
I don't remember well the woder priorities, but i built most free scientists and engineer points wonders like Himeji and the PT.
I focused on getting Apollo the fastest as possible and let extra RAs to fill up the rest of the tech tree. I stopped gs production a bit too fast(1 less gs) but i only lost 1 turn from this move so nothing important.
No coal or alu.
I also agree about a theorically sub 220 turns game that can be done under these settings.
I built scout-worker-warrior-Wonders-some of a bit of everything around.
Filled Tradition(got free monument from Legalism), bought a granary, a watermill and some other early buildings.
I signed RAs from turn 65, Persia declared war on me after the first round. Fortunately, i made peace fairly rapidly to resign another one right away.
(Edit) : I remember now...i built the GL around turn 40 to bulb maths. Started HG right away ready for turn 54-55 then built NC for around turn 62. This path allowed me to fill up low techs in time and reach enough gold to sigh RAs around turn 65, get PT and get a decent median before turn 95.
I don't remember well the woder priorities, but i built most free scientists and engineer points wonders like Himeji and the PT.
I focused on getting Apollo the fastest as possible and let extra RAs to fill up the rest of the tech tree. I stopped gs production a bit too fast(1 less gs) but i only lost 1 turn from this move so nothing important.
No coal or alu.
I also agree about a theorically sub 220 turns game that can be done under these settings.