GalCiv & Civ genesis

Draginol

GalCiv2 Designer
Joined
Feb 12, 2006
Messages
100
So where did Galactic Civilizations come from in the first place and what relationship does it have, if any, to Civilization?

14 years ago, I was in college. I was a total fanatic of Civilization 1. I'd played it a million times and kind of wished there was a way to continue the game right from where you left off at the end where you built your ship and sent it off to Alpha Centuari.

At the time, there were various Civ projects going on because it wasn't clear whether there'd ever be another Civ.

So one day I sat down and on the Usenet group, comp.sys.ibm.pc.games.strategic, and wrote out what I thought a space strategy game should be like. Other people chimed in and lacking a more appropriate name, I picked Galactic Civilizations as the name.

Of course, at this point, I didn't really know how to program. So I bought a book called "Teach Yourself C in 21 days" and started learning C. I also decided to write it for IBM's OS/2 because for me, a big part of the reason to write the game was to have a really good computer AI. One that didn't cheat. But back then, the only way to have something that was remotely good would be to have the AI multitask. That is, have the AI plan its move as the same time as the player was taking their turn and the only practical way I could think of to do that back then was using threads.

Just after the beta of GalCiv came out, Master of Orion came out. It was similar to GalCiv but it was more focused on combat where GalCiv was more focused on civilization building.

Eventually OS/2 died and when our company moved to Windows, we eventually decided to make it for Windows. So we made GalCiv I. It did way better than expected but it was done on such a shoestring that we weren't particularly happy with it.

So for GalCiv II, we decided to pull out all the stop and try to incorporate a lot of new features. Some ideas were inspired by other games, others were our own. Overall, our goal was to make a space strategy game that would appeal to a large strategy game audience where the player felt like they were creating their own epic story.
 
I wonder how many more GalCivs were dreamed up after playing CivI. Thankfully you kept after it. ;)
 
Draginol said:
a big part of the reason to write the game was to have a really good computer AI. One that didn't cheat.

So does the AI cheat in galciv2?;) If so, in what way and how much? I am currently trying to beat the AI on tough difficulty and having a very difficult time. Multiple AI civ find it convenient to declare war on me in the same turn when I am not prepared for war yet.:blush: Luckly the AI is not imediatly on you doorstep as soon as it declares war.
 
That's not cheating, just taking advantage of good timing. ;) I'm still toying with low diff levels so no war yet!
 
matthewv said:
So does the AI cheat in galciv2?;) If so, in what way and how much? I am currently trying to beat the AI on tough difficulty and having a very difficult time. Multiple AI civ find it convenient to declare war on me in the same turn when I am not prepared for war yet.:blush: Luckly the AI is not imediatly on you doorstep as soon as it declares war.


The AI plays it's best without cheating on "Intelligent".On anything above that,the AI gets economic bonuses.
 
Matthew, AI set at 'Intelligent' plays the game with no advantages or disadvantages. Above that it starts to cheat, and below that it's been crippled in various ways.

Edit: beat me to it ;)
 
Killstar said:
Matthew, AI set at 'Intelligent' plays the game with no advantages or disadvantages. Above that it starts to cheat, and below that it's been crippled in various ways.

Edit: beat me to it ;)

On the very same minute!:D
 
Matthew, AI set at 'Intelligent' plays the game with no advantages or disadvantages. Above that it starts to cheat, and below that it's been crippled in various ways.

Thank You.
I must say I am very impressed with the AI. It is defenately better then civ 4 AI. Appearantly I was playing the AI that was not cheating in any way and they were a deadly opponent(very deadly actually.)
 
Even on the higher levels above intelligent it doesn't really "cheat". The AI gets economic bonuses and plays at it's full potential.

It's really funny if you're playing on normal and below when you move transports and fleets around an AI's planets it will call you up and say something like "hey, don't think I don't know what you're doing. You're going to setup your transports all around my planets and invade all at once. Good thing I'm not "intellegent" or anything or else I'd have to do something about it"

Love it.
 
Heh, bonscott, no doubt. I cracked up the first time I got that message.

Though, my smile quickly faded when they gave all of their planets to my Torian rivals the next turn, giving them a base right next to my territory.
 
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