GIDustin
Emperor
I need some help. Every time I use the Civ3CopyTool OR the fixed civ3edit that allows you to add extra civs, I get a few errors
FIRST: When you enter diplomatic negotiations with the new civ, their opening statement will be non existent, or something like "; $GET1 = what AI wants from player.", or you will see no opening statement at all
SECOND: After you meet the new civilization, go to the foreign advisor. The game is sure to crash with an illegal operation.
MAYBE this is just me and the way I added the one civilization (Spanish) that I felt shouldn't have been deleted.
Has anyone else got this? Has anyone successfully created a new civ that didnt replace a pre-existing one, enter flawless negotiations, and still be able to go to the foreign advisor?
If I can't figure this out and get the spanish created flaswlessly, Civ 3 will NEVER be the same . . .
Thanks in advance.
FIRST: When you enter diplomatic negotiations with the new civ, their opening statement will be non existent, or something like "; $GET1 = what AI wants from player.", or you will see no opening statement at all
SECOND: After you meet the new civilization, go to the foreign advisor. The game is sure to crash with an illegal operation.
MAYBE this is just me and the way I added the one civilization (Spanish) that I felt shouldn't have been deleted.
Has anyone else got this? Has anyone successfully created a new civ that didnt replace a pre-existing one, enter flawless negotiations, and still be able to go to the foreign advisor?
If I can't figure this out and get the spanish created flaswlessly, Civ 3 will NEVER be the same . . .

Thanks in advance.