Game Crashes in Modern Era?

When do you experience more crashes?

  • on the bigger map sizes

    Votes: 11 17.7%
  • with more civs, especially with a mod which allows > 18 civs in the game

    Votes: 9 14.5%
  • on bigger maps and with more civs

    Votes: 12 19.4%
  • CIV doesn't crash for me OR I don't see any correlation between map size or # of civs

    Votes: 26 41.9%
  • I like bananas

    Votes: 21 33.9%

  • Total voters
    62

Wodan

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I'm trying to determine if there is a memory leak or other issue with the base engine which increases in frequency the more the game has to deal with... i.e., the modern era where all civs have more units running around, more buildings, more everything.

Clarification: The question is not how often does it crash for you, the question is: when it does crash, what are the circumstances?

Wodan
 
I have had very few crashes and only when playing a 3rd party mod
 
[...] the more the game has to deal with... i.e., the modern era where all civs have more units running around, more buildings, more everything.

That's pretty much it. All those additional items translates into additional information that needs to be processed and retained in memory. My last game on a huge map went deep into the modern era, and by the time it ended, my savegames were over 1,600 megabytes in size.

Depending on your rig specs, your computer may or may not be able to handle the demands of big maps and/or the modern era.
 
No crashes that aren't mod related yet. At least none that I can recall now. I does get more sluggish in late game on a huge map with 15 AI's but that's to be expected.
 
I have a lot fewer crashes (virtually none) since I added 2 G of RAM.
That's like saying by adding a bigger gas tank you have to fill up at the gas station less often. Totally moot.

The question is, when you get crashes, is it more frequent in certain situations. i.e., when do you get the best fuel economy.

If you like, you could respond with the situation as it stood before you added memory.

(After all, good programming will handle a low memory situation better than a surplus memory situation.)

Wodan
 
That's like saying by adding a bigger gas tank you have to fill up at the gas station less often. Totally moot.

The question is, when you get crashes, is it more frequent in certain situations. i.e., when do you get the best fuel economy.

If you like, you could respond with the situation as it stood before you added memory.

(After all, good programming will handle a low memory situation better than a surplus memory situation.)

Wodan

Fair enough. I have changed my answer to "I don't get crashes".
 
:thumbsup:

Wodan
 
I have issues with playing for a prolonged length of time, three hours for me is a limitation; also with more happening on the board it seems to get slower and less stable, though patching it helped.
 
I experience (almost) no crashes but I never use mods and only play on standard or smaller maps. But before I installed the latest video driver and edited the init file (for less memory use) civ crashed often.
 
I tend to have several crashes or graphical glitches as the modern era approaches. It can get very irritating when it sometimes corrupts saved games
 
I haven't had it crash since I got an acceptable video card, but it still goes really slow in the modern era. I thought it was map size, but I'm not sure it goes much faster on standard than it did on huge.
 
i like bananas too!
anyway civ hasnt crashed once for me.
 
I haven't had the game crash since the 3.13/Bhruic's patches showed up. Prior to that virtually every crash (or more usually freeze) was in the industrial or modern era, and on large maps.
 
I like bananas.

CivIV doesn't crash for me.
On the other hand, I don't normally play on huge maps, nor with 18 civs, as I would never finish a game - I don't have that much time to play every day. Mostly I play standard size with 4 or 5 civs, with no problems at all.
I also tend to win (culture) in the late 1900's... time to move up in difficulty I guess.
 
I clarified the OP.

Wodan
 
That's pretty much it. All those additional items translates into additional information that needs to be processed and retained in memory. My last game on a huge map went deep into the modern era, and by the time it ended, my savegames were over 1,600 megabytes in size.

Depending on your rig specs, your computer may or may not be able to handle the demands of big maps and/or the modern era.
Right on.
Worst is a Rise n Rule/ Total Realism addition using a larger then normal huge with high amounts of civs.

Here simplly adding an extra resource means more trading is possable at the same time, now add the new calculations from add-on improvements, its gets bad.. IT wouldn't if these new extras wern't being compounded by expanded tile counts (more citys then designers defination of "Huge") and extra civs.

Ya right now Its just to much for mass majority. Civ3 took many years for the majorty to be able to handle 'expanded in every way' type epics .
AFter ram toped at 512mb only new model Pentium 4s made a differnce from those who reported deley on the common but very poor L2 cache levels, of the Pentium 4 Northwood. (Dell supplied the world this model in vast amounts :( )

The Prescott offered upgraded gameply atleast 10 steps up ladder as each model improved the game better then the last on 512ram rigs. Megahuge epic perfection was assured at the Cedarmill level before that, you had basicly the same only change came in greater archetucture and most important, a beefed up L2 supply
ITs a myth Ghz and ram + top G-card is all that will make the game fly. You can Do up a Pent4 with 3.4ghz, 2gigs memory, and best graphics card but If you run it on Northwood P4 engine your still going to watch your time die.

L2 cache is a big turntime buster, The ceder and late Prescott are so high in this supply it means pipe lenth was irrevelent. During even the most built up turn the rig never needed to seek out memory from Virtual cache (negating any AMD advantages) This is key in superb CIv interturn processing .

Civ4 is higher demanding so High clock speed is essential for late game when the CPU does need to call in more memory. With 3.2-4.0 ghz The relief pours in fast otherwise its a long journey down Intels long ass pipes. So Yes the clock speed does counts with Civ4. If you have dual I suggest you go back throught the monocore door and start overclocking. DOn't be thinking your utilizing more then one core. (turn off you backround programs before you start a game with Control+alt+del and you negate any dualcore advantage)

I havn't see any screenshots of globes filled up around midgame on one of these 3rd Xpak type mods to say CIv4 has reached a 'civ3 played on Cedermill' level of deley free superiority.
 
When I play worlds bigger then smal :( and more then 6 civs :( .
AND I LOVE TO PLAY WITH BIG WORLDS :cry: and that's why I :love: Civ3.
 
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