Game Crashes in Modern Era?

When do you experience more crashes?

  • on the bigger map sizes

    Votes: 11 17.7%
  • with more civs, especially with a mod which allows > 18 civs in the game

    Votes: 9 14.5%
  • on bigger maps and with more civs

    Votes: 12 19.4%
  • CIV doesn't crash for me OR I don't see any correlation between map size or # of civs

    Votes: 26 41.9%
  • I like bananas

    Votes: 21 33.9%

  • Total voters
    62
When I play worlds bigger then smal :( and more then 6 civs :( .
AND I LOVE TO PLAY WITH BIG WORLDS :cry: and that's why I :love: Civ3.

Me to good sir :)

All I need is to add 60 bucks of ram to my Pent4 Cedarmill 3.4ghz, 256mb g-card and I could enjoy civ4 on the same levels as 1400 doller quad core.
I haven't even found the time.

I like having 31 civs that have all unique units (in apearence) on top of more filled in unit lines and improvements spurred by double the techs, and more turns to properly allocate the time to enjoy the toys like you savour the taste of a fine wine. That what you do when deley is non existant. Heck with now long wait to dread Micomanagent is never a issue your to envolved. Its that inter-turn deley that takes you away from your game

Best is all the while Custum soundtracks with added variey plays in the backround. Corruption and Polution reducing improvements, more resources to have trading at one, yadda yadda.. and oh plus an better format pedia for all the new entires I need to read up on keep in intwined in the fabric of my gameplan thoughts
Thats what its all about. No imcomplete crap/ I want 3rd Xpak feel with everything added for a reason as in curing gameplay ailments and adding variey and historical depth. It had all be explained pedia wise n full context historically and gamewise or it ain't getting a second of my time.

Thats Proper..and very rare(1 in 200 mods id say) luckily time as made atleast 5 of these to choose from. None in Civ4 yet. Civ mods needs time like fine wine to refine.

I bet the largest complete mods are bigger on civ3 just cuz of the 1000 or so unit animations and matching sound files that are stored. Its graphics that call up the extra memory in CIv4 plain and simple. The bigger the map the more to process. Even on lowest settling you got more trees swayin in the breeze,more water rippling, etc. Thats got to be comparable to a million civ3 unit fidget animations! lol
 
I get quite a few crashes when the Barbarian Uprising event is triggered since i switched to Bhurics. His patch is supirior in so many ways, but I've been turnign preserve random seed off so I can get by this. The barbarians dont appear, and the game crashes when it tries to find them.

I dont have a big size\crash corrilation.

Although I do have a question, Isnt there a BIG difference between people who dont get crashes and people who get crashes and dont see a corrilation between size and crash? How will you get accurate survey results with those things pinned together?
 
Although I do have a question, Isnt there a BIG difference between people who dont get crashes and people who get crashes and dont see a corrilation between size and crash? How will you get accurate survey results with those things pinned together?
Either way, they are null votes. They aren't proof that those people aren't susceptible to the programming problem (which I suspect is buried in the engine)... simply that they aren't affected by it. Could be any of a number of reasons for that.

The reason to count them at all is to get some idea of the # of people responding to the survey. Of course, I corrupted that by allowing it to be multiple choice. Anyway, it still helps.

Wodan
 
I see you're point, you're trying to figure out how many people expirience a certin problem, it doesent really matter what % of crases are caused by large, complex games, but it does matter to you that it happens.

I would tend to think that it does, if only because I had a few games of Wolfshanze with those glitched units.

With or without crashes due to complexity, I would like to voice that Civ is the upper crust of stability as far as modren games go. Even console games are suffering fatal crashes nowdays. Too much push to get to market probably. Good luck with you're survey!
 
Another way to get an idea is to just scan for a month how many tech complaints surface in regards to crashes lategame using the Tech froum readouts. After that do a couple more monthes and work out an average for the rest of the time BtS has ben out.

Adding the other 2 games lategame crash or lag complaints just clouds things as thats all water under the bridge don't you think?.


the casual player you find in the tech complaint forum who got these crashes wouldn't stick around and talk in the general foums nesssarily. This is for people who the game does work for. I suspect an expensive compter saturation here as opposed to the tech forum where the average above spec civ4 player can be found.

You might even see if a sticky can be added there but that might be a bit controversal and not deemed related material
 
I've had this a LOT less lately, since I downloaded an update to my video driver, but it has happened once or twice since then. I did not note the exact conditions when it happened recently.

Formerly, there were two conditions that I noticed it. Both were late in the game. The message was usually blank - as if there was some memory problem that prevented it from displaying the message.

(1) When I was bargening for something and the AI offered "world map"... It would wait as it processed the data and either immediately or very shortly after that, it would crash.

(2) Scanning around the map FAST - especially using the small world map to change what I wanted to view.
 
Me to good sir :)

All I need is to add 60 bucks of ram to my Pent4 Cedarmill 3.4ghz, 256mb g-card and I could enjoy civ4 on the same levels as 1400 doller quad core.
I haven't even found the time.

I like having 31 civs that have all unique units (in apearence) on top of more filled in unit lines and improvements spurred by double the techs, and more turns to properly allocate the time to enjoy the toys like you savour the taste of a fine wine. That what you do when deley is non existant. Heck with now long wait to dread Micomanagent is never a issue your to envolved. Its that inter-turn deley that takes you away from your game

Best is all the while Custum soundtracks with added variey plays in the backround. Corruption and Polution reducing improvements, more resources to have trading at one, yadda yadda.. and oh plus an better format pedia for all the new entires I need to read up on keep in intwined in the fabric of my gameplan thoughts
Thats what its all about. No imcomplete crap/ I want 3rd Xpak feel with everything added for a reason as in curing gameplay ailments and adding variey and historical depth. It had all be explained pedia wise n full context historically and gamewise or it ain't getting a second of my time.

Thats Proper..and very rare(1 in 200 mods id say) luckily time as made atleast 5 of these to choose from. None in Civ4 yet. Civ mods needs time like fine wine to refine.

I bet the largest complete mods are bigger on civ3 just cuz of the 1000 or so unit animations and matching sound files that are stored. Its graphics that call up the extra memory in CIv4 plain and simple. The bigger the map the more to process. Even on lowest settling you got more trees swayin in the breeze,more water rippling, etc. Thats got to be comparable to a million civ3 unit fidget animations! lol

(Y)A-Men!

Cause of animations and others staff that ocupate the RAM, I have to many crash... And I can't play a second game after the first. Plus can't built Space Program caz crash to... I'm soo :( :( :(
For the future add an option off NONE ANIMATION!!!
 
I never had a crash, only slowness when I have more than 10 civs, but it gets after couple turns
 
I don't recall Civ crashing for me, but there is a major slowdown in the Modern Era. It's still somewhat playable at Standard map size, but unplayable over that. :(
 
My laptop experiences frequent ctd, but only in either large empires or late game, so I'm 90% certain its related to the o so crappy video card that came with the laptop. I've managed to complete a few games, but generally just make sure I'm going to win via some method and start over, because saving every turn just gets annoying. Sometimes it'll play for ten minutes, sometimes twenty, sometimes 5. But it only happens late game, never had a crash before the industrial or modern era.:sad:
 
I crash around the 1800AD mark - so no time victories for me :(
 
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