Game Creation Options

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Resident Family Therapist
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Jul 14, 2003
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522
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The Great Beyond
It is amazing the game setup features that have been implemented. I could gush about how great the End of Winter, disable Orthus, choose a random evil/good/neutral leader, and other options are. Great work!

Is there any way that the respawning of defeated civs could be coded into the setup options? I really liked that feature in Civ3.

Also, is it possible to have a New World/Continents/Earth2 type of map where the Evil, Good, and Neutral civs are segregated into different continents or hemispheres?

Lastly, is it possible to save the setup of players/civs in the Custom Game screen so that the next time you start one, the same options are entered there as in the previous game (same as how the options below are saved and carried over). For example, I like playing with 6 good, 6 neutral, and 6 evil civs on a huge Earth2 map, but I hate having to add in several more slots and reenter the "random good" etc. orders for each player whenever I start a new game.

Does the double bonus features act to double the number of unique terrain features (like Remnants of Patria), or double the number of resources on the map, or both? If it doesn't double the number of unique terrain features, I would love to see this as an option also. BTW, thank you thank you for the tooltips on these game creation options.

Would it be possible to have a "Double Ship Movement" option? And perhaps a "Commando Comes Earlier" option that makes it available with Combat I rather than being so difficult to obtain, perhaps with a zone of control around cities that half the movement within 2 tiles of an enemy city.
 
Seems to me that with .33 I am getting fewer resources than before, even with the 'double' setting. I use Sto's "full of resources" mapgens and can easily reset to get back to the old level, but I wonder if anyone else has noticed this?
 
In the game I'm currently playing with double bonuses, there is a noticeable increase in the Copper and Furs in the northern reaches of the map (where I'm playing). It looks like double to me.
 
I guess this is Vanilla related, but as FFH has become my sole Civ fix, it seems I'd be more likely to see it come into effect here...

Anyhow - is it possible to have a random number of civs in the custom game options? In Civ II/III there was such an option, which meant that you could go through the game a little longer without being certain you'd met everyone.

Not sure if it's possible, but perhaps if Open / AI / Closed slots had an additional AI?. This would have the benefit of allowing the player to set the minimum number of civs they want in the game and then be able to select several other slots that may be involved

I'd also like a function that would perhaps allow you to select civs/leaders you don't want to appear in the game...
 
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