Camber
Resident Family Therapist
It is amazing the game setup features that have been implemented. I could gush about how great the End of Winter, disable Orthus, choose a random evil/good/neutral leader, and other options are. Great work!
Is there any way that the respawning of defeated civs could be coded into the setup options? I really liked that feature in Civ3.
Also, is it possible to have a New World/Continents/Earth2 type of map where the Evil, Good, and Neutral civs are segregated into different continents or hemispheres?
Lastly, is it possible to save the setup of players/civs in the Custom Game screen so that the next time you start one, the same options are entered there as in the previous game (same as how the options below are saved and carried over). For example, I like playing with 6 good, 6 neutral, and 6 evil civs on a huge Earth2 map, but I hate having to add in several more slots and reenter the "random good" etc. orders for each player whenever I start a new game.
Does the double bonus features act to double the number of unique terrain features (like Remnants of Patria), or double the number of resources on the map, or both? If it doesn't double the number of unique terrain features, I would love to see this as an option also. BTW, thank you thank you for the tooltips on these game creation options.
Would it be possible to have a "Double Ship Movement" option? And perhaps a "Commando Comes Earlier" option that makes it available with Combat I rather than being so difficult to obtain, perhaps with a zone of control around cities that half the movement within 2 tiles of an enemy city.
Is there any way that the respawning of defeated civs could be coded into the setup options? I really liked that feature in Civ3.
Also, is it possible to have a New World/Continents/Earth2 type of map where the Evil, Good, and Neutral civs are segregated into different continents or hemispheres?
Lastly, is it possible to save the setup of players/civs in the Custom Game screen so that the next time you start one, the same options are entered there as in the previous game (same as how the options below are saved and carried over). For example, I like playing with 6 good, 6 neutral, and 6 evil civs on a huge Earth2 map, but I hate having to add in several more slots and reenter the "random good" etc. orders for each player whenever I start a new game.
Does the double bonus features act to double the number of unique terrain features (like Remnants of Patria), or double the number of resources on the map, or both? If it doesn't double the number of unique terrain features, I would love to see this as an option also. BTW, thank you thank you for the tooltips on these game creation options.
Would it be possible to have a "Double Ship Movement" option? And perhaps a "Commando Comes Earlier" option that makes it available with Combat I rather than being so difficult to obtain, perhaps with a zone of control around cities that half the movement within 2 tiles of an enemy city.