Ansive
Prince
- Joined
- Aug 22, 2010
- Messages
- 390
About war and trading away your resources.
It might be acceptable to sell your resources if you are going for a surprise war, but at least not in the same turn. If it's something a real leader would do, sure. Or even if you denounce the next turn and declare in 5 turns. But not OK for emergencies.
About City State surround
In R&F if you are suzerain when they attack you can denounce and get a Cassus Belli. (one of them, the protection or the liberation one, even lets you declare war on the same turn, though that might be a bug)
I just feel it is a bit gamey to block the AI from taking the city AND avoiding war with them at the same time.
Of course, when it's your friends attacking your city states... that's just wrong.
About district pre-placement
This seems OK to me since it is a trade off
You get a somewhat cheaper district but:
- you commit to building it one day so you lose the flexibility of building something else instead
- you lose the tile right away (which is why I rarely do it)
- the tile needs to be in your city radius (range 3 tiles are expensive)
- your city population needs to be big enough to permit building the district
- if the price was discounted (few districts of this type) other cities might have to build at the full price
And it could make sense lore wise - "the city has started planning on building that district" even though it is working on something else.
Goodie huts
I usually wait with my unit if I'm 1 or 2 turns away from city growth, or research/policy completion without boost. I take whatever I get and move on. (it's crazy when you get an early game relic)
It might be acceptable to sell your resources if you are going for a surprise war, but at least not in the same turn. If it's something a real leader would do, sure. Or even if you denounce the next turn and declare in 5 turns. But not OK for emergencies.
About City State surround
In R&F if you are suzerain when they attack you can denounce and get a Cassus Belli. (one of them, the protection or the liberation one, even lets you declare war on the same turn, though that might be a bug)
I just feel it is a bit gamey to block the AI from taking the city AND avoiding war with them at the same time.
Of course, when it's your friends attacking your city states... that's just wrong.
About district pre-placement
This seems OK to me since it is a trade off
You get a somewhat cheaper district but:
- you commit to building it one day so you lose the flexibility of building something else instead
- you lose the tile right away (which is why I rarely do it)
- the tile needs to be in your city radius (range 3 tiles are expensive)
- your city population needs to be big enough to permit building the district
- if the price was discounted (few districts of this type) other cities might have to build at the full price
And it could make sense lore wise - "the city has started planning on building that district" even though it is working on something else.
Goodie huts
I usually wait with my unit if I'm 1 or 2 turns away from city growth, or research/policy completion without boost. I take whatever I get and move on. (it's crazy when you get an early game relic)