Ps: Incidentally I also have a question. I have a bit of a slowdown when I hoover the cursor over a large stack of units, could someone tell me what is causing that?
Just curious, mind you! i'm starting to think I am the only one experiencing this
I remember having this problem before so I tried to recreate it. I got serious lag the first time mousing over such a stack and tracked down the code causing it. Each time you run the program this will happen when you mouse over a large stack. Once. As it happens so infrequently I will not try to fix it.
Then I tried to recreate lag when mousing over large stacks in general. The most I could do was when I tried to create a stack of a *thousand* units, of different types and with different XP/promotions. The lag was around a second. In a game where the AI had played to turn 346 on quick (small map - my computer can't really handle larger late game).
Starting to think the previous lag I noticed was caused by running a debug build. I at least, with my several years old computer, cannot recreate the situation you are talking about.
Thanks for the reply! Looks like I have some problems then because I can replicate this in each game I play.
That's strange because I recently reinstalled rife from scratch... I'm beginning to think it's something else.
Valkrionn mentioned the tooltip, actually when I mouse over a stack I usually start getting the lag when the army tooltip reaches the upper part of the screen. I'll do some testing and try to report back, maybe someone will find this useful.
Edit: I'd say it is the tooltip, the lag is influenced clearly by the amount of different units and number of promotion, I have the lag even with just 12 units, if they are highly promoted.
Edit2: scratch the above, I tried with WBing 20 unpromoted skeleton on top of some Velites and legates I aleady had. The lag is somewhat lessened, but present even before the tooltips reaches the upper part of the screen. I probably got so accustomed with it that I had stopped noticing...
As with a number of the other folks in this thread, that weird delay between moves (which seems synced with the ø (Cancel Last Mission) command button appearing and disappearing) was what kept me from being able to really enjoy RifE. I did the commenting-out fix...
No one seems to have had any issues with this, so it could just be my own incompetency here, but I noticed that when the code is removed, promotion icons do not remove themselves until they are overwritten. For example, on Turn 1 (as a regular human civ) I can build a city and then when I select my Scout or Warrior, the "Starting Settler Bonus" icon will still be present.
Re-adding the code gets rid of this issue but reintroduces the atrocious stutter. Commenting out the '2' and '3' components of the code seems to fix both while reducing the delay to a very subtle level, but I don't know if this has any long term effects or possible issues.
Just running this all by you guys. If anyone is, in fact, experiencing the same weirdness or have an idea as to what I am plausibly doing wrong, let me know.
Thanks.
I appreciate the input (and lightning quick reply~) but, no, it's okay! I'm just an idiot.
I installed the 1.23 patch this morning and was going to reapply the fix manually when I downloaded your file instead. The original fix post mentions those exact bits of code appear again about 2000 lines later in the file, which I assumed meant to comment those out too.
...Whoops. That was what was causing it, it appears.
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