DarkSchneider
King
Another game mechanic I thought would be realistic and easy to code in would be building to proximity. I got to thinking, when I was building a power plant in every city, why can't cities close by use the power as well. This got me to thinking that every building should provide some reduced benefit to nearby cities provided they haven't already built that building. For example, if a town does not have a forge, they could still ship raw materials to another city for forging, thus giving the city a small percentage boost in productivity.