[NFP] Game Mode Speculation

My best guess is there will be a modes based around making the game as difficult as possible. Removing AI trading, when you friend the AI it kills you city states, any cheese they can think of. If they put a lifetime mechanic on units and increase maintenance after promotions it would make warmongering harder.

Drifting continents: Start a Pangea then the land splits into continents, then splits into islands?

Atlantis Mode: Your island starts with a volcano and you must get off before it explodes and sinks the whole island.

Voice of the people mode: Like city state quests but you start to loose loyalty the longer you don't complete it.

Alien invasion? Dragon attack?
 
ideologies?

I really hope so. That and or something focused around empire management - eg bring back something like global happiness or corruption.

trade/corporations

I think Modes bodes well for more trade / corporation mechanics and an economic victory.
 
The Maya+Gran Colombia pack brings some new disasters to base game, and some only for when you use Apocalypse Mode.

So I guess there could be, for example, a DLC with some new loyalty stuff, but also a Mode that could cause empire wide civil war.


There are players who hate randomness, but also players who would like more severe stuff shaking the game, so these modules are a good way to turn them on/off.
 
The Maya+Gran Colombia pack brings some new disasters to base game, and some only for when you use Apocalypse Mode.

So I guess there could be, for example, a DLC with some new loyalty stuff, but also a Mode that could cause empire wide civil war.


There are players who hate randomness, but also players who would like more severe stuff shaking the game, so these modules are a good way to turn them on/off.

I imagine the Forest Fire and maybe Solar Storm could be in a patch to Gathering Storm.

But I doubt that's the case for Comets and Meteors.
 
"We considered earthquakes, but ultimately ended up choosing other disasters that we thought were more fun and better balanced."

So that means no earthquakes, and only real possibility for Byzantium would be plague. Also I dont think they would add new things seperatly, like natural disasters --- they all coming together in this first DLC ... and what we get there is what will be released considering that topic.
I'm not sure that the game modes are necessarily meant to pair with the Civs that get added in the same DLC packs. What do secret societies have to do with Ethiopia?

That being said, I do think both Byzantium and some kind of plague/disease game mode are incredibly likely. I've suggested elsewhere that the latter might come in with DLC 5, as this is when we're getting the other new District and buildings and it makes sense for them to be disease/health-related.
 
Don't forget game mechanics/systems could also be reworked/tweaked via free patch as Religion was for example.
 
Don't forget game mechanics/systems could also be reworked/tweaked via free patch as Religion was for example.

Yes. I know i personally forgot how in-depth the free patches where after GS release. Reworking pantheons, the whole production economy, coastal cities and great admirals.

At the moment we still don't really know what too expect in terms of how in-depth the game modes are and how in-depth the free patches will be. I think we will have a better idea after the first DLC and the free patch the next month.

I was hit pretty hard by the no DLL. But i'm building up some hope again. I think Firaxis was really smart with how they dealt with the communities balance complaints in those free patches, thinking they did a much better job than the ideas i came up with. so i am looking forward to what idea's they have.
 
PACK 6 Saami or Inuit Civilizations alongside with Ice Age game mode.
PACK 5 Alt Dutch leader and Portugal or Venice alongside with Corporations game mode
PACK 4 Italy alongside with Pandemic game mode
PACK 3 Vietnam and Babylon alongside with Alien Invasion game mode
 
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Since Secret Societies is coming with Ethiopia, I hope some of it is religious based.
If you haven't founded a religion and are converted, you can form your own an maybe eventually turn it into a full reformed religion.
 
Since Secret Societies is coming with Ethiopia, I hope some of it is religious based.
If you haven't founded a religion and are converted, you can form your own an maybe eventually turn it into a full reformed religion.

This sounds cool! Reforming an existing religion in case you didn't get to found your own and thereby giving you another chance to win a religious victory...

However, it could also have something to do with the likes of freemasons...
 
This sounds cool! Reforming an existing religion in case you didn't get to found your own and thereby giving you another chance to win a religious victory...

However, it could also have something to do with the likes of freemasons...

Or Knights Templar
 
I don't have any speculation to offer, just wanted to say that I love how these will be optional add-ons for the base game. I have no problem with the devs making scenarios because I understand that other people enjoy them even if I personally never touch them. Speaking only for myself, I'm thrilled to have options to tweak the base game and making them optional means you have the choice to use or not use and make the base game just the way you want it. Great idea.
 
Going with Secret Societies possibly having religious connection, maybe the Assassins would be one of those. It'd be cool if there were different ones tied to different religions even if it'd just be a name thing.
Maybe Daoism could have Yellow Turbans.
 
My only hope is these new modes make the game more challenging/AIs more threatening.
Probably a pipe dream though.. previously added content just gives more leverage to the player.
 
Would a game-mode where you mix leaders and civs be too superficial? Like, Cleopatra leads China or something?
I posted a similar idea in the thread "Other new features you want in New Frontier":

My hope for the new game modes is that we'll finally be able to mix and match any leader with any civilization. Maybe call the mode "Great Man Theory"

Another slightly similar mode I've wanted to see for some time would be one that fuses two or three civilizations together. The new civilization would have access to all of the Unique Abilities, Districts, Improvements, and Units. They'd be able to select any leader from among the civilizations that were fused. The idea would specifically be to have unbalance civilizations, creating a more random and chaotic mode than usual (and limited of course to single-player only). The mode would be called "Bold Fusion" and include combination like the following:

The Caliphate (Arabia & the Ottomans)
Great Britain (England & Scotland)
The Mediterranean (Greece, Macedonia, & Rome)
Mesoamerica (The Aztec, Inca, & Mayans)
Mesopotamia (Persia & Sumeria)
The New Kingdom (Egypt & Nubia)
The Orient (China, Japan, & Korea)
Scandinavia (the Norse & Sweden)
South America (Brazil & Gran Columbia)
The Steppe (the Mongols and Scythia)
Sub-Sahara (Ethiopia, Kongo, & the Zulu)
 
I posted a similar idea in the thread "Other new features you want in New Frontier":

My hope for the new game modes is that we'll finally be able to mix and match any leader with any civilization. Maybe call the mode "Great Man Theory"

Another slightly similar mode I've wanted to see for some time would be one that fuses two or three civilizations together. The new civilization would have access to all of the Unique Abilities, Districts, Improvements, and Units. They'd be able to select any leader from among the civilizations that were fused. The idea would specifically be to have unbalance civilizations, creating a more random and chaotic mode than usual (and limited of course to single-player only). The mode would be called "Bold Fusion" and include combination like the following:

The Caliphate (Arabia & the Ottomans)
Great Britain (England & Scotland)
The Mediterranean (Greece, Macedonia, & Rome)
Mesoamerica (The Aztec, Inca, & Mayans)
Mesopotamia (Persia & Sumeria)
The New Kingdom (Egypt & Nubia)
The Orient (China, Japan, & Korea)
Scandinavia (the Norse & Sweden)
South America (Brazil & Gran Columbia)
The Steppe (the Mongols and Scythia)
Sub-Sahara (Ethiopia, Kongo, & the Zulu)

Fun idea, but these wouldn't be balanced at all heheh. "The Orient" could do it all (culture, faith, science) while someone like "The Steppe" is still pretty much a one trick pony. "Scandinavia" strikes me as two civs that contradict each other's strengths - Sweden wants diplomatic favor, while Norways wants to pillage and make everyone hate them.

A "North America" made up of America, Canada, and the Cree would be pretty synergistic though.
 
I posted a similar idea in the thread "Other new features you want in New Frontier":

My hope for the new game modes is that we'll finally be able to mix and match any leader with any civilization. Maybe call the mode "Great Man Theory"

Another slightly similar mode I've wanted to see for some time would be one that fuses two or three civilizations together. The new civilization would have access to all of the Unique Abilities, Districts, Improvements, and Units. They'd be able to select any leader from among the civilizations that were fused. The idea would specifically be to have unbalance civilizations, creating a more random and chaotic mode than usual (and limited of course to single-player only). The mode would be called "Bold Fusion" and include combination like the following:

The Caliphate (Arabia & the Ottomans)
Great Britain (England & Scotland)
The Mediterranean (Greece, Macedonia, & Rome)
Mesoamerica (The Aztec, Inca, & Mayans)
Mesopotamia (Persia & Sumeria)
The New Kingdom (Egypt & Nubia)
The Orient (China, Japan, & Korea)
Scandinavia (the Norse & Sweden)
South America (Brazil & Gran Columbia)
The Steppe (the Mongols and Scythia)
Sub-Sahara (Ethiopia, Kongo, & the Zulu)

Maybe call it a "Civilization" and have several nations for each civ.
 
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