Utanapishti
Chieftain
- Joined
- Nov 2, 2001
- Messages
- 5
Greetings fellow Civ fanatics.
The purpose of this post is to share my current projects with the Mod creating community and propose that you do the same. And I'm not just talking about the odd, additional civlization, that's all fine, and sure, it's dandy too, but what I'm interested in are total conversions. So, naturally, I'm interested in what modders around the globe are working on.
As for my own project, I've recently started out on an Alien (the Twentieth Century, Sigourney Weaver starring movies) inspired total conversion. Where you, the player, take on the roles of leaders of the various mega-corporations vying for power, a handful of countries, decline in power after the rise of the mega-corps, and some such other factions.
Now, the game, in this stage of decision-making, will begin just as spaceflight has a practical and lucrative enterprise. As such, all major players in the game will try to forge out into space, terraform, colonize and strip-mine as much as they can, and, of course, beat the **** out of anyone trying to move in on their land.
As for the terrain, I'm thinking along the lines of having the various continents represent planets and moons and whatever balls of dirt you might find floating around out there, and the sea and ocean squares be replaced by space and deep-space squares. This, I think, worked well in a StarWars TC for CivII, I think it was called Empires, or something simillar. Though, the question begs to be posed, "Why the hell do the players start out on different planets, if space-flight hadn't been fully developed by the start of the game?", and alas, I have no good answer to that. That's one of the reason I'm posting this.
As for the actual Xenomorphs, I'm thinking they would be best represented as barbarian units in regular Civ. In that you troundle along, exploring the strange, new world you've just landed on and all of a sudden, slash-whoosh-crash-face-hug-splat, you've stumbled onto a nest of aliens. And, of course, later, after you've developed Xenobiology, you can start to harness the power of the aliens in some ways, perhaps special units, like alien drones with cybernetic implants, that makes it able to control the beast, and so on and so forth.
And of course you'll get drop-ships and colonial marines, that goes without saying.
I guess that's pretty much all from me right now, until next time, ta-ra.
The purpose of this post is to share my current projects with the Mod creating community and propose that you do the same. And I'm not just talking about the odd, additional civlization, that's all fine, and sure, it's dandy too, but what I'm interested in are total conversions. So, naturally, I'm interested in what modders around the globe are working on.
As for my own project, I've recently started out on an Alien (the Twentieth Century, Sigourney Weaver starring movies) inspired total conversion. Where you, the player, take on the roles of leaders of the various mega-corporations vying for power, a handful of countries, decline in power after the rise of the mega-corps, and some such other factions.
Now, the game, in this stage of decision-making, will begin just as spaceflight has a practical and lucrative enterprise. As such, all major players in the game will try to forge out into space, terraform, colonize and strip-mine as much as they can, and, of course, beat the **** out of anyone trying to move in on their land.
As for the terrain, I'm thinking along the lines of having the various continents represent planets and moons and whatever balls of dirt you might find floating around out there, and the sea and ocean squares be replaced by space and deep-space squares. This, I think, worked well in a StarWars TC for CivII, I think it was called Empires, or something simillar. Though, the question begs to be posed, "Why the hell do the players start out on different planets, if space-flight hadn't been fully developed by the start of the game?", and alas, I have no good answer to that. That's one of the reason I'm posting this.
As for the actual Xenomorphs, I'm thinking they would be best represented as barbarian units in regular Civ. In that you troundle along, exploring the strange, new world you've just landed on and all of a sudden, slash-whoosh-crash-face-hug-splat, you've stumbled onto a nest of aliens. And, of course, later, after you've developed Xenobiology, you can start to harness the power of the aliens in some ways, perhaps special units, like alien drones with cybernetic implants, that makes it able to control the beast, and so on and so forth.
And of course you'll get drop-ships and colonial marines, that goes without saying.
I guess that's pretty much all from me right now, until next time, ta-ra.