Feyd Rautha
Prince
Is there any way to manipulate Epic and Marathon to not be as brutal without affecting the progression of technology?
I have looked at the XML file, and it would appear that you cannot detach the tech and civic progression from the build costs as you could in Civ V. I do not know enough about coding and especially modding via the workshop to decipher a workaround outside of a full conversion JUST for the marathon timeframes for units and ages, but not for units and builds.
The only thing I can think of is to make the multiplier 100 instead of 300 and then alter every tech and civic to be three times the base cost. I like a long game that isn't just a snoozefest of hitting the next turn button, but I can't seem to figure this one out. Anybody have more XML knowledge that is able to split out the overly simplified timeframe modifier in Civ VI?
I have looked at the XML file, and it would appear that you cannot detach the tech and civic progression from the build costs as you could in Civ V. I do not know enough about coding and especially modding via the workshop to decipher a workaround outside of a full conversion JUST for the marathon timeframes for units and ages, but not for units and builds.
The only thing I can think of is to make the multiplier 100 instead of 300 and then alter every tech and civic to be three times the base cost. I like a long game that isn't just a snoozefest of hitting the next turn button, but I can't seem to figure this one out. Anybody have more XML knowledge that is able to split out the overly simplified timeframe modifier in Civ VI?