Quote:
Thedrin said:
Unit build times do not scale with everything else. While epic times are twice as slow as normal and most marathon times are three times as slow as normal, marathon units are only built two and a half times as slow.
Consider a city in a normal speed game which can build a certain building in 2 turns and a certain unit in 2 turns also.
Normal speed: 2 turns to build the building, 2 turns to build the unit,
Epic speed: 4 turns to build the building, 4 turns to build the unit,
Marathon speed: 6 turns to build the building, 5 turns to build the unit.
Almost
Normal speed: 2 turns to build the building, 2 turns to build the unit,
Epic speed: 3 turns to build the building, 3 turns to build the unit
Marathon speed: 6 turns to build the building, 4 turns to build the unit
I just checked with 3 game starts on noble (don't know why I didn't just check the XML)...
Normal: Warrior 15Monument 30
Epic: Warrior 22Monument 45
Marathon: Warrior 30Monument 90
I never actually realised the building were so unbalanced on Epic, 2x the turns but only 1.5x the time for a building (Ok marathon has the unbalanced troop building 3x the turns only 2x the cost, but it also has 4x the barbs of normal speed)...