Ecofarm
Deity
I've noticed that stratagies are very influenced by gamespeed (and mapsize).
If I'm going to play a standard size map, I think I will need slower speeds. Otherwise, it just takes too many years to move an army and to provide emergency reserves from home.
Most people play on Marathon/Epic?
As a builder, quick speed is cheesy because that invading army takes 500 years to get to me, allowing me to produce alot of defense while he marches.
As a warmonger, marathon/epic is cheesy because I can get to someone before they have time to react/build defenses.
As tempted as I am to be able march my army 50 tiles in 1 year, I stick with normal speed.
I guess I would have a much easier time wamongering on standard size maps if I played a slowspeed. Instead, I usually play small maps (I'm a cheeseball too!)
I've won militarily on standard size with normal speed, but it was gruelling to see the enemy's stacks double in size while I was on the way. Besides, reinforcements comming all the way from home are worthless if home is 30 tiles away and gamespeed is normal. The enemy will produce twice as many troops while you are on the way.
I guess I need to learn that reserves should be pre-built and on the warfront - but then why not throw them in the stack too!? (Because they are "reserves"?) It's damn expensive to have reserves built and at the warfront if it turns out they are not needed. I'd rather stick with the ability build an army while it's marching (a chain of troops) and to provide emergency reserves from home - as unrealistic as this is. So it's standard+slow, or small+normal for me.
Mebe someday I'll play a quickspeed/huge map/4 AIs and laugh when they declare and start marching with swordsmen, knowing I will have nukes before they get halfway to me.
Note, I do not know the exact number of years/turn offhand, those numbers are for illustration.
What do you guys think? Are your stratagies (warmonger vs. builder / attacker vs. defender / etc) affected by gamespeed? And what should be considered 'reasonable' settings. I've noticed this especially in MP, where quickspeed is the norm. Attacking someone who is not your neighbor is flat-out suicide.
If I'm going to play a standard size map, I think I will need slower speeds. Otherwise, it just takes too many years to move an army and to provide emergency reserves from home.
Most people play on Marathon/Epic?
As a builder, quick speed is cheesy because that invading army takes 500 years to get to me, allowing me to produce alot of defense while he marches.
As a warmonger, marathon/epic is cheesy because I can get to someone before they have time to react/build defenses.
As tempted as I am to be able march my army 50 tiles in 1 year, I stick with normal speed.
I guess I would have a much easier time wamongering on standard size maps if I played a slowspeed. Instead, I usually play small maps (I'm a cheeseball too!)
I've won militarily on standard size with normal speed, but it was gruelling to see the enemy's stacks double in size while I was on the way. Besides, reinforcements comming all the way from home are worthless if home is 30 tiles away and gamespeed is normal. The enemy will produce twice as many troops while you are on the way.
I guess I need to learn that reserves should be pre-built and on the warfront - but then why not throw them in the stack too!? (Because they are "reserves"?) It's damn expensive to have reserves built and at the warfront if it turns out they are not needed. I'd rather stick with the ability build an army while it's marching (a chain of troops) and to provide emergency reserves from home - as unrealistic as this is. So it's standard+slow, or small+normal for me.
Mebe someday I'll play a quickspeed/huge map/4 AIs and laugh when they declare and start marching with swordsmen, knowing I will have nukes before they get halfway to me.
Note, I do not know the exact number of years/turn offhand, those numbers are for illustration.
What do you guys think? Are your stratagies (warmonger vs. builder / attacker vs. defender / etc) affected by gamespeed? And what should be considered 'reasonable' settings. I've noticed this especially in MP, where quickspeed is the norm. Attacking someone who is not your neighbor is flat-out suicide.