Gatling Gun - Only attack adjacent units.

Would you Upgrade Crossbowmen with the Range and Attack bonus, to a Galing Gun?

  • Yes

    Votes: 80 82.5%
  • No

    Votes: 17 17.5%

  • Total voters
    97
  • Poll closed .

R0gue

Noble
Joined
Dec 6, 2004
Messages
130
Location
England
Is it worth upgrading crossbowman with +1 to Attack (2 attacks) & +1 Range (3 Spaces) Yes the Crossbowman are weaker than the Gatling gun.

According to the ability of the Gatling Gun (it can only attack an adjacent unit.)

Does that mean you loose the 2 Range bonus? just to get an extra 12 to attack.

When I'd upgraded the Gatling gun it gave me range radius of attacks, it shows 2 spaces.

Which is correct.

The ability of the Gatling Gun (only attack adjacent units) or the range radius of the Gatling Gun (with bonus)
 
Yes, since you'll have range 2 gatling gun after.

I always update my xbows as soon as I can, since I'm also pushing towards artillery at that point and the former 'ranged' units become meat shields and the arty becomes my new ranged. The swordsmen become 'stand behind the gatlings and cap city' units...
 
Gatling Gun has a range of 1, which isn't the same as only can attack adjacent units. A two range Gatling gun is great, an obsolete Crossbowan is not.
 
No. Ranged is already OP as it is (another legacy of 1UPT, btw).

If you want range 2 gatlings, play England and crank out lots of longbows. On upgrade they drop from 3 to 2 range. England's secret land weapon!
 
Don't forget that crossbows (and archers/CB's) have weaker defense in relation to their attack. Gatlings offer high defense as well as their range attack, which means while range is still useful, they can take hits much better than previous ranged units.

If you manage to get march on them, it won't matter where you place them. Being able to attack and not get damage in return while stacked with march makes them very difficult to kill.
 
I generally disband Crossbowmen in the Industrial era. Better off using the gold to upgrade/build other units. England is an exception, of course. (I also disband as China in late Industrial.)
 
BTW, I was initially concerned about the range of the Gatling gun, as it is always exposed (if limited to range 1) the turn before attacking a city. It turns out the AI rarely attack them, so I could easily swap riflemen in and out each turn to take city fire while destroying defences with my GGs.
 
Gatling Gun has a range of 1, which isn't the same as only can attack adjacent units. A two range Gatling gun is great, an obsolete Crossbowan is not.

A two range Gatling is great, an obsolete range XB beats regular Gatling any day. I use XB until GWI and city strength 65. Nothing stops them. Of course they are all log and range and until arty and flight nothing touches them. Then they might be Gatlings for few turns and off to MGs. I hate Gatlings, no staying power :eek:
 
I generally disband Crossbowmen in the Industrial era. Better off usinf the gold to upgrade/build other units. England is an exception, of course. (I also disband as China in late Industrial.)

Sorry I got to say it's the dumbest thing I ever heard. No offense, but XB last well past industrial. See post above. I guess if you have no range it might be better not to upgrade, but disband?...?? :crazyeye:
 
The trick is to only upgrade half of your +1 range XBs. That way you can stack your +1 range XBs behind your +1 range Gatling gun line which is of course just behind your standard Gatling gun or melee unit line. Three rows of ranged units hitting the same target with a beefy Gatling gun at the front to soak any hits? Yes please. We wants more. :)
 
Hmm. Maybe I oughta stop getting Cover as my second promo...

Yeah, limiting the range of gatlings and later is a kind of tacit admission that range 2 units are kind of broken, at least without setup or some other limitation.

Then again, archery units weren't really isn't the old-world analog to rifles anyway. They're not point-and-shoot, they're fire volleys into the air and let them rain down. They're the old-world analog to artillery.
 
Playing as Rome I got a few Longbows from an allied city-state. I upgraded them all the way up to bazooka!
Many of my normal crossbows however, were deleted or garrisoned interior cities.
 
in this turns game goes very fast. several turns later crossbowmens turns into that can shoot but deals funny damage
 
The trick is to only upgrade half of your +1 range XBs. That way you can stack your +1 range XBs behind your +1 range Gatling gun line which is of course just behind your standard Gatling gun or melee unit line. Three rows of ranged units hitting the same target with a beefy Gatling gun at the front to soak any hits? Yes please. We wants more. :)

Yeah, that's the way to do it, but front line of real melee meat shields. They can really soak up damage. Rifles are so much better at it then Gatlings and even well promoted muskets.
 
Sorry I got to say it's the dumbest thing I ever heard. No offense, but XB last well past industrial. See post above. I guess if you have no range it might be better not to upgrade, but disband?...?? :crazyeye:

I disband them the moment I get some artillery up, and I don't think that's too crazy. If they're not going to be a threat to enemy riflemen/GWI, they aren't of much use to me. I'd rather have their gold to upgrade cannons or simply to not pay double maintenance when I start pumping artillery.
 
Even the experienced ones? I myself I am not a fan of Gatlings and 220 gold upgrade cost, but I would not disband a well promoted XB. They will deal damage comparable to arty to units and with range they are arty, just with LOS issues ;)

They lose their effectiveness vs cities but to rifles they are deadly, and even GWI without cover don't last too long. Especially against a mix of three range XB and some two range Gatlings.

When you have tradition as was the case in GK almost always and still in most games, then parking them in cities, thus saving maintenance is the way to go. They become deadly again as MGs, and if I fought early, and was doing Dom VC, then I usually have honor and cheaper upgrades and a two tap, range, march, double cover MGs are a terror. And they all have those promos.
 
The 1 tile range is still useful even in "melee" combat with another land unit.

The land unit, like a rifleman or musketman, has to attack and take defense damage. Then your gatling gun attacks back but receives no damage back.
 
Hell pull them back and garrison instead of disband unless you opened liberty and then throw them out there to die for your artillery
 
it speaks volumes about the power of range that people consider a medieval era unit to be good enough for the industrial era.
 
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