Louis XXIV
Le Roi Soleil
I think those people are wrong. A crossbow will start doing damage in the single digits. The upgrades are clearly superior.
Hell pull them back and garrison instead of disband unless you opened liberty and then throw them out there to die for your artillery
Well, it depends what we mean by experienced. A range-upgraded XB, yeah, save that, but XBs are usually pre-armory units, while Artillery have the Military Academy tech as a prereq. Unless I had a major Medieval/Renaissance war, well upgraded XBs simply aren't out there.Even the experienced ones? I myself I am not a fan of Gatlings and 220 gold upgrade cost, but I would not disband a well promoted XB. They will deal damage comparable to arty to units and with range they are arty, just with LOS issues
They lose their effectiveness vs cities but to rifles they are deadly, and even GWI without cover don't last too long. Especially against a mix of three range XB and some two range Gatlings.
When you have tradition as was the case in GK almost always and still in most games, then parking them in cities, thus saving maintenance is the way to go. They become deadly again as MGs, and if I fought early, and was doing Dom VC, then I usually have honor and cheaper upgrades and a two tap, range, march, double cover MGs are a terror. And they all have those promos.
I think the point is that a 3-range unit can brute force its way through enemy defenses, while units like melee are forced to adhere to city combat strength, focus on upgrades, etc.
8 3-range crossbows doing 5 damage each is still 40 damage a turn. More than enough to eventually drop a city.
A long sword in Industrial would get one-shot killed, or close to it, even with stacked promos.
How often do you think average players have that many 3 ranged XBows that are needed to make this strategy viable?
Yeah, but the question is how many can you reasonably be expected to have? The post I quoted talked about a whopping 8, which was enough to make his strategy viable. It's not because it's very hard to get 8 3 range Xbows. Also, you try placing all 8 in useful formations in convoluted terrain and tell me how well that works out.I might keep 3 range Crossbowmen around for a while, but at some point they lose value. So, yes, eventually they will be upgraded to Gatlings.
with standard rules that seems to be an absurd amount of experience to get, even with Honor. I've never had more than three ranged units with +range from experience.
However, this applies to England by default.
How often do you think average players have that many 3 ranged XBows that are needed to make this strategy viable?
A two range Gatling is great, an obsolete range XB beats regular Gatling any day. I use XB until GWI and city strength 65. Nothing stops them. Of course they are all log and range and until arty and flight nothing touches them. Then they might be Gatlings for few turns and off to MGs. I hate Gatlings, no staying power
They lose their effectiveness vs cities but to rifles they are deadly, and even GWI without cover don't last too long. Especially against a mix of three range XB and some two range Gatlings.
When you have tradition as was the case in GK almost always and still in most games, then parking them in cities, thus saving maintenance is the way to go. They become deadly again as MGs, and if I fought early, and was doing Dom VC, then I usually have honor and cheaper upgrades and a two tap, range, march, double cover MGs are a terror. And they all have those promos.
The 1 tile range is still useful even in "melee" combat with another land unit.
The land unit, like a rifleman or musketman, has to attack and take defense damage. Then your gatling gun attacks back but receives no damage back.
Hell pull them back and garrison instead of disband unless you opened liberty and then throw them out there to die for your artillery
I was responding to Louis, who made the comment that once their damage gets into the single digits, they are no longer useful. However the way 3-range promos change combat, they are still useful. May take a few more turns than normal, but they can sit outside of city range and fire all day long.
While a fair point, you know what works even better for this? Just getting Artillery?
Hmm well I don't farm; maybe I should.I was responding to Louis, who made the comment that once their damage gets into the single digits, they are no longer useful. However the way 3-range promos change combat, they are still useful. May take a few more turns than normal, but they can sit outside of city range and fire all day long.
As to your question, it really isn't that bad. Yeah, if you keep a few CB's sitting around your base and much later you decide to throw them against Industrial-era cities, of course it won't work.
If you are aggressive and start farming exp from the start, getting 6+ highly promoted archer units isn't difficult at all. You have more time than getting galleass promoted before Frigates, and you can't tell me you've never played an England game with that intent. You are missing out if you haven't--start farming exp on a CS while you finish Education and Iron Working, tech to SoTL, mass upgrade, and clear the map. Last game I played like that I was conquering on average 1 city every two turns. Absolutely insane.