Big_Ben said:
Have a couple questions for you walker.
1) Do you build all cottages or do you put in farms as well to help when you need to grow fast?
2) Do you put the farms on plains or grasslands?
3) Do you concentrate on growing your cities as fast as you can (waiting for happiness of course), on production to get that out of the way, or on working the cottages to get them to upgrade ASAP?
1) Cottages and more cottages. The only exception is a rare one - if I found a city in the jungle with 0 food resources (happened in the 1366 game), I will farm a couple spaces to get population growth jumpstarted. If I have +4 food, growth is fast enough for me. Later in the game (when I have Code of Laws and Pacifism, I will replace some cottages with farms at my great person city. If the great person city is a culture city, I keep some cottages around and strike a reasonable balance between specialists (7 is nice) and cotttages. If the great person city is not a culture city, I irrigate everything. I might as well push the great people to the limit.
2) Grasslands, only because 3F, 1C looks like the farms is actually accomplishing something, whereas 2F, 1S, 1C looks like I could do better with a cottage. Ultimately, it doesn't really matter, as long as I have +4F, but it's a psychological thing for me.
Of course in the aforementioned jungle city, I often won't have any plains to farm.
3) There are two cases here -
Case #1 - the culture city - Grow at +4 food (I'll switch to faster if I get a big boost in happiness). Otherwise it's commerce. I normally have set my city automation to emphasize commerce only. I may to manually tell it to work a food bonus square. I will build mines, occasionally use them (again, for world wonders, or for oddball stuff like The National Epic), but never go overboard. I would rather keep the cottages worked and growing than get buildings built.
Case #2 - the non-culture city - I still like to keep growth reasonable (+3 food or more), but I am more inclined to work mined hills (particularly mined grassland/hills) alongside the food resources and some cottages. I want these cities to be churning out missionaries at a reasonable rate mid-game.
I don't spread any religions until all 6 (or 5 or 4) of my cities have a religion. I let natural spread work first. Then I will dedicate a city to generate missionaries for each religion and spread them myself. Temples are the priority after religion spread. In my log, you will see a fair amount of religion spread activity between 0 AD and 1000 AD.
So by the time I hit Liberalism/Printing Press, I generally have only built 1 monastary for each religion, but each religion is more or less completely spread throughout my civ. Perhaps 30% to 50% of my temples are built. Then I have to make the decision to go for communism or start buying immediately.