Turn1
230ad -
Nothing happened
Turn 2
250ad -
Nothing happened
Turn 3
270ad -
Island to the east has wheat, sending settler and GSM over.
Turn 4
280ad -
Koreans have 12 cities, Suggested plan, attack the Koreans in the west, settle the islands in the east. Prod changed to GSM and galleys for mass invasion before they can build the Hwacha
Turn 5
290ad -
Changed prod to amass troops for invasions of Korea, Target Capital. Island to west has 3x wheat + 1x iron.
Turn 6
300ad -
Nothing happened, troop movement. Korean capital is size 5 and ranked 3rd, were ranked 4th (f11).
Histograph Info
Korean culture is growing rapidly compared to us.
1.5 times more powerful but this maybe cause of the fact that
they have more cities than us.
They have captured workers so prob have vet and/or elite units in cities
Nampo is the only Korean city that we can see and it was the 6th built and is size 3. but has had 1 culture expansion so has temple.
All visible Korean squares have been worked. They have 1x wine and 2x dye, Their best unit is swordsman.
Turn 7
310ad -
Settler and GSM lands on East Island, it has 6 x wheat,WOOHOO.
Turn 8
320ad -
Founded Gergovia.
Turn 9
330ad -
Discovered Monarchy, Traded Monarchy with the Koreans for
Territory map and 13gold. (was this wise?). Their only source
Of Iron is near the capital.
Turn 10
350ad -
Nothing happened just troops moving.
I have got a couple of settlers moving to the east of the continent to meet up with a galley and sail to the East island. Set all cities to make GSM + a couple of galleys.
Here is the file
http://www.civfanatics.net/uploads4/gbm02__340AD.SAV