Gem Stage 1: Terrain - bug reports

Cool, first version here. Didn't have time really but just started a game up as Atilla and two things I saw. The graphics for marshes didn't display for me and there were no horses or iron anywhere on the map (as far as I scouted...). The other mods I had one were infoaddict and civwillard.

That's the section of the lua.log highlighting the second problem, I guess

[39695.296] Runtime Error: [string "C:\Users\Username\Documents\My Game..."]:8853: attempt to index global 'log' (a nil value)
stack traceback:
[string "C:\Users\Username\Documents\My Game..."]:8853: in function 'BuffIslands'
[string "C:\Users\Username\Documents\My Game..."]:9977: in function 'PlaceResourcesAndCityStates'
[string "Assets\DLC\DLC_SP_Maps\Maps\ContinentsPlus...."]:1293: in function 'StartPlotSystem'
[string "C:\Users\Username\Documents\My Game..."]:810: in function <[string "C:\Users\Username\Documents\My Game..."]:774>
[C]: ?

There's a possibility I installed it wrong as well... ;)

PS: Is it intentional that the Iron reveal is still with Iron Working and hasn't been moved forward to Bronze Working as the other ressources have been moved forward?
 
Thanks, those bugs should be fixed in v1.01. The iron change was in the Armies component, which kind of makes sense, but got omitted since this is only the Terrain component. I intended to have it in this release.

I did a quick test after moving a variable in the terrain generation file, and it appears to be creating resources correctly now.
 
Hey.

-Wonders didnt show in my cities, but at other civs you could see those pretty modeled wonders.

-Roads didnt show until like 30 turns after it was built, this happened on several places.
Could be PerfectWorld3 map that screws things up maybe?!

-Some performance issues, some lagging maybe due too the faster movements of units?!
This do not happen in a normal game. (Wasnt so bad when I played a second time today, weird)

Other than that it Looks :goodjob:
 
Hey.

-Roads didnt show until like 30 turns after it was built, this happened on several places.
Could be PerfectWorld3 map that screws things up maybe?!

Assuming you mean the road graphics on the tiles, this exists in baseline G&K (along with other improvements like farms) and I suspect there's nothing we can do.
 
Assuming you mean the road graphics on the tiles, this exists in baseline G&K (along with other improvements like farms) and I suspect there's nothing we can do.
Yep.

Annoying about the wonders though, still just the first one I build is shown, when I reload game they are there.
 
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