ControlFreak
Not An Addict, Really
Oh, you meant just limit 1 cities stored shields, not the total. I thought you meant a maximum of 100 sheilds stored total for the civ. I guess that would be a good fix to convince the player to build a wonder as soon as possible. I was afraid you meant to limit the total shield storage which would kill a player using ics or the like that had 50 cities with 20shields in each = 1000pts->100pts.
What about a player who is intentionally not building the wonder (like switching from palace prebuild to wonder) because he/she is trying to grab two wonders at the same time to kill the cascade? This could be a ton of stored sheilds that would bet wiped out in the max of 100.
I think I like devaluing the points for stored sheilds. That seems to make more sense because you're right, a built thing is worth more than a building thing. Especially when I got beat to the pyramids and I didn't have anything to switch too. (Yes, that happened in my GOTM16 and it happened 3 turns after the end of the QSC so it didn't hurt my score.) What are the arguments against devalued sheilds?
What about a player who is intentionally not building the wonder (like switching from palace prebuild to wonder) because he/she is trying to grab two wonders at the same time to kill the cascade? This could be a ton of stored sheilds that would bet wiped out in the max of 100.
I think I like devaluing the points for stored sheilds. That seems to make more sense because you're right, a built thing is worth more than a building thing. Especially when I got beat to the pyramids and I didn't have anything to switch too. (Yes, that happened in my GOTM16 and it happened 3 turns after the end of the QSC so it didn't hurt my score.) What are the arguments against devalued sheilds?