General question on units...

Crist2000

Warlord
Joined
Nov 21, 2001
Messages
170
I wonder, where or how the default unit 's AI strategies are described? I mean that you unable to set ,for instance, the "artillery" option to explorer even in hacked civedit.
 
On the civilizations tab, you can set priorities for the AI when it's playing that civ - telling it what to concentrate on building, etc. You can also set the aggressiveness meter, but I'm not entirely sure if this is even used by the game, or how much. Basically, the AI check boxes on units allow you to associate certain units with certain AI strategies, so if you create a new unit you can classify it so the AI will know when to build it and what to do with it (for example, classifying a new Super Flamethrower Nuclear Missile Terrorist as an offensive ground unit so the AI doesn't build them when it wants to make roads. Instead, it will build 500 of them and have them continously patrol its borders). The editor 'assumes' things for you, like that you wouldn't set an artillery unit to be used for exploration (since it can be captured). This also helps prevent you from tricking the AI into doing stupid things with the units. Personally, I don't like how the editor 'assumes' things like this for you, but technically it makes sense.

Hope this helps,
SpaceWeasel
 
that is nice, but I mean the fact that I would like to modify drastically some civ3 units. For instance, remove privateer and explorer and create some new ones WITHOUT using of hacked Civ Edit.
 
I think I misunderstood your question, I thought you were talking about editing the AI. You can change the units around all you want in the editor. If you want to give the explorer the "artillery" option just select it from the list (to add multiple ones, ctrl+click on them as per the windows standard). Granted you have to use third-party tools if you want to add or remove units - either the hacked editor, Civ3 Copy Tool, or both - but you can change them around all you want.
 
For instance, you must choose "create city" and "join city" radio buttons, before the editor will let you select the AI strategy of "settle." Or, make the unit a sea unit and select "unload" radio button, otherwise the "naval transport" strategy will be greyed out.

You get the picture...

Play around with the radio buttons, the stats, the list on the left of the unit dialog box before you assign AI strategy.
 
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