General UI gripe list

Underseer

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Let this thread be for minor UI issues that probably don't deserve their own thread.

The most annoying thing for me is a change in keyboard shortcuts. I'm used to hitting F6 to bring up the tech tree. It's an ingrained behavior for me, and as I am older, breaking myself of this habit is hard. F6 now causes the game to load an older game, which means I lose progress every time this happens (I have auto-save every turn, so I don't lose much, but it's still annoying).

The unit list took me a while to find. It's no big deal now that I know where it is, but it was annoying until I found it.

The game doesn't tell me the last thing built in a city when I'm choosing new build orders.

The city list cannot be sorted by production, which makes it annoying to choose spaceport cities. On a related note, it would be nice if the city list includes some kind of icon showing which cities have a spaceport.

Anyway, what about the new UI bugs you?
 
- Last built bugged.

- Trade route list not sortable (I want to be able to sort by production)

- No popup for goodie huts to tell you what actually happened.

- When I flip between cities while having buy window open, it closes buy window. I want to be able to flip through all cities on the faith purchase screen and see what I can purchase in each for instance.

- When I open the purchase screen, it hides one of the flip buttons, so i can only flip in backwards direction (I'd rather just have a hotkey anyway, maybe there is one, i dunno).

- Interface tooltips do not show hot key if it is available.

- Interface options without hotkey available at all (show yields as an example).

- Unit list in a dumb place, I need to select a unit to find other units.

- Hovering over tiles will show nothing about what improvement/districts are built there.

- Assigning pops to districts gives no indication in assigning pop screen what that district actually gives you for each pop assigned.

- Assigning pop screen and production screen can't be open at same time

- I'm annoyed I have to press a button to open up the assign pop screen even at all, just show it when I have a city selected all the time.

- C brings up civics screen instead of centering on currently selected unit.

- Cannot drag scroll the tech and civic trees (like you would on the map, instead you have to find the bar and drag the bar, let me just click and drag anywhere like I can the map.)

Those are on the top of my head for now, I think there may be others.

EDIT: One more, can't figure out how pressure is working on religion view.
 
  1. UNIT AUTO CYCLING.
  2. UNIT AUTO CYCLING.
  3. DAMNED UNIT AUTO CYCLING.

(Other than that - I've noticed when you de-link a unit from a fortified buddy, then move the de-linked unit, you have to go back and re-fortify the buddy without a prompt or it won't let you end your turn.)
 
  1. UNIT AUTO CYCLING.
  2. UNIT AUTO CYCLING.
  3. DAMNED UNIT AUTO CYCLING.
(Other than that - I've noticed when you de-link a unit from a fortified buddy, then move the de-linked unit, you have to go back and re-fortify the buddy without a prompt or it won't let you end your turn.)

Oh yes that's #1. I turned it off as soon as I learned how and kinda forgot it was even a thing.

There needs to be an option in-game. That option should be default OFF.

Actually I changed my mind. Remove it completely, don't even make auto-cycling a thing, because the implementation for it is terrible.
 
Also, when I mouse over a city, it doesn't show me which trade routes originate or terminate at that city.
 
-No way to see current trade deals and no notification when deals end (this one is a bigger issuethan everything mentioned so far)

-No diplomacy overview screen

-Extremely poor data screens overall, the resource, city and economy reports are impractical and bare-bones

-No histographs

-No way to see anything related to cultural border expansion

-Sidebar icons often get stuck, and sometimes clicking them makes you click the ground behind them, possibly ordering a unit somewhere

-Lack of mouseover info for many important things in the city screen

-Lack of right-click Civilopedia links other than in the tech tree and build menu

-Civilopedia itself is terribly written on all fronts

-Camera often gets stuck scrolling in one direction

-Speaking of scrolling, mouse scrolling is broken by default

-Unit cycling too but easily modded to be off
 
- No option to adjust the Tool Tip Delay
- Multiple alerts on right-side of screen take to long to go through. (I hover over one, read it, dismiss it, and then I have to move my mouse off and back on to get the next one to display).
 
- Autorenew on counterspy. To renew every 5 turns is getting pretty annoying.
- Hyperlinks in Civilopedia
- Make it possible to exit the "Raze city" screen to have a second look at the city
- Make it possible to reasign a district placement the same turn in case of misclick
- Overlay for improved, unimproved and pillaged tiles
 
The UI in general needs to scale better (larger) for higher resolution monitors. The unit XP bar and mini map (and the top bar etc etc) are particular examples where the user interface elements are way too small on larger screens. Panels showing information in general need an overhaul - information is often presented in a way that either hides relevant information requiring more mouse clicks to get to them (city screen) or just presents as a more-or-less unstructured wall of text that is difficult to decipher without settling down to read line by line (the amenities, food etc panel in the city screen). There is also no city list screen that is easy to read containing all the important information (food, production etc etc) that players will want to know at a glance (without each city taking up multiple lines requiring a lot of scrolling). Lack of build queue, easily accessible unit list etc etc. There are too many issues to list - which play testers would pick up if they actually played the game for any length of time.

Really, I think the UI is in the state its in due to lack of time - it's still obviously in beta, without the usability testing and iterations to the interface that should have happened if they had time to polish it up.
 
These are things I consider non-bugs... whole separate list of gripes with UI issues that are bugged :)
  • Inactive units impossible to see
  • City bombard icon requires two clicks
  • City bombard icon too small
  • So many keyboard shortcuts missing/remapped
  • Build screen covers up half of city data - blocks next city button as mentioned, but also blocks faith and gold.
  • Lack of Sentry - no wake-on-enemy sighting?? This is the worst.
 
Is there really not a "C" for center on active unit? No function for this at all.

Or a "W" for "wait" - go to next unit when cycling through units? Not a function at all?

Overall, I have to squint to see alot of things on the screen. Terrible.

Thanks for the brown on top of tan world map. What in the heck is that? The unexplored area of the map is a parchment brown. The area you have explored but no longer have a unit in the area is tan. No one thought this might be an issue?

And thanks for raising the issue of completely changing the F keys. Yes, F6 has to be the stupidest thing I have seen in a long time. Reload last saved game needs a short cut... no, it does not.
 
Remapped keyboard shortcuts are killing me.

I took off score winning because I hate winning from running out of turns,
BUT
I STILL want to see the score!

The event popups are not that great. Took a while to get used to noticing when units get promoted, when explorers find something, what it is they find, etc...
 
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