sir_schwick
Archbishop of Towels
I think we can all agree that 'ethnic cleansing', gassing civilians, genocide, religious genocide, and all other such actions are true atrocities. However, ignoring them in civ is actually a dishonor to those who were victims of these atrocities. Forgetting history is not a progressive attitude, and these things happened for a reason and at a time. Progress elminated them, not ignorance. With that intro, here is what I mean for gameplay.
Scapegoating:
Governments throughout history have been guilty of using ethnic or religious scapegoats for whatever bad time, depression, war, or in general their rape of the country. You might have to do the same to appease your population if you use too much forced labour or have to increase taxes or such. Here are the mechanics. You first initiate a program that will make a certain ethnicity or relgiion, or combination, a scapegoat. This program will take 10 turns to reach effects.
Any scapegoat citizen will instantly have an unhappy face. All citizens in a city with the scapegoats will have a happy face. Each turn their is a percantage chance(No. of non-scapegoats/no of scapegoats) in a particular city that violence against the minority will be so great the pop point is lost. In that case the minority group in that city has double the unhappiness for 10 turns. Civs whose majority demographic is your scapegoat will have poor attitude to your government.
Once lynchings occur frequently enough in your civ, the scapegoat will start demanding rights, which doubles unhappiness until you being programs to end the descrimination. It will not be civ wide, but will grow from the epicenters.
Eventually you will want to end scapegoating, especially if the group appears in larger numbers or it is just too disruptive to your civ or you don't need it. If the scape-goating lasted for long, it takes a lot longer to end. The base time is 10 turns. Every 10 turns the descrimination occured adds one turn to the turn-around time. EAch mass-lynching adds 1 turn. During the transition the scapegoats are still as unhappy, but the non-scapegoats only get half the happy faces.
I have more ideas but cannot type right now. Discuss please.
Scapegoating:
Governments throughout history have been guilty of using ethnic or religious scapegoats for whatever bad time, depression, war, or in general their rape of the country. You might have to do the same to appease your population if you use too much forced labour or have to increase taxes or such. Here are the mechanics. You first initiate a program that will make a certain ethnicity or relgiion, or combination, a scapegoat. This program will take 10 turns to reach effects.
Any scapegoat citizen will instantly have an unhappy face. All citizens in a city with the scapegoats will have a happy face. Each turn their is a percantage chance(No. of non-scapegoats/no of scapegoats) in a particular city that violence against the minority will be so great the pop point is lost. In that case the minority group in that city has double the unhappiness for 10 turns. Civs whose majority demographic is your scapegoat will have poor attitude to your government.
Once lynchings occur frequently enough in your civ, the scapegoat will start demanding rights, which doubles unhappiness until you being programs to end the descrimination. It will not be civ wide, but will grow from the epicenters.
Eventually you will want to end scapegoating, especially if the group appears in larger numbers or it is just too disruptive to your civ or you don't need it. If the scape-goating lasted for long, it takes a lot longer to end. The base time is 10 turns. Every 10 turns the descrimination occured adds one turn to the turn-around time. EAch mass-lynching adds 1 turn. During the transition the scapegoats are still as unhappy, but the non-scapegoats only get half the happy faces.
I have more ideas but cannot type right now. Discuss please.