Get your archers out of my city! (enemy unit in captured city)

vdogamez

Chieftain
Joined
Aug 14, 2005
Messages
21
Location
In orbit, guiding troops from above
I had a whole bunch of sparsely spaced cities with little gaps in between them in my territory. So a neighboring civilization, who I had open borders with, decided that one of those gaps was the perfect spot for a city. He brought in a bunch of workers to improve, and an archer to garrison in the city. A few turns later, I finished researching nuclear fission, and noticed that I unfortunately had no uranium. Except that right next to the other civilization's buried city was a whopping three hexes of it. Luckily, I was on great terms with the other guy, so he happily sold me his city for one of my nine ivory resources and some silk. I went into the city to set its production, and noticed a wonder that I had missed a few eras back that required me to have a city right next to a mountain to even build, something I didn't do when I placed cities. I started production, but noticed that the amount of turns would take the city forever, so I sent over a great engineer I found to hurry production. But when I tried to send him into the city, it wouldn't let me! Apparently, the archers previously garrisoned there didn't feel like moving, and just sat there in the middle of MY city, and I couldn't go in. What's worse, my open borders didn't end for another fifty terms. When it finally did end, the archer was forced out of my territory, and my city was accessible again. This was a rather frustrating bug, but a rather specific one, so I'm not sure how easy it would be to recreate.
 
Arabian unit stationed in a city I conquered from Arabia.
See attached savegame.
 

Attachments

@boombaard,

I was looking at your save file when my PC froze and I had to hard reboot. However, before that happened, I couldn't find your city with the Arabian unit. I saw three puppets near Mecca, but they all appeared to be empty. Which city are you talking about? Thanks.
 
Attached are a screen shot and save game for just after an English Longbow not only survived the attack on the city it was in but killed a catapult south of the city after the city was captured. Earlier in the attack on this city my two attacking pikeman where attacked by said longbow and a spearman from within the same city.
 

Attachments

  • Civ5Screen0004.jpg
    Civ5Screen0004.jpg
    465.7 KB · Views: 121
  • Longbowmen in a city I captured.Civ5Save
    Longbowmen in a city I captured.Civ5Save
    877.5 KB · Views: 68
Thanks for taking the time to report this problem. When I open your save file, the English Longbow isn't in Hastings. It's one tile to the left. See attached screenshot. What do you see if you load the save file? Perhaps this was a display bug that is resolved by reloading the game.
 

Attachments

  • No Longbow in City.jpg
    No Longbow in City.jpg
    306.4 KB · Views: 100
Now when I open the save file, it is one left like your screen shot. But last night it was definitely in the city. It killed a catapult two hexes south of the city (which would have been out of line of sight of the hex it is in now) and my screen shot shows where it was when I saved the game.
 
It's clear that something isn't right. I don't suppose that you have a save (autosave?) from a turn or two before this happened?
 
I tried my last auto save last night and it is a while before the events. I tried twice to recreate the attack and neither time did a longbow even appear on the screen.
 
I had exactly the same thing happen to me with an enemy cannon being in a city I just captured (York - is it an English problem? :)). In the next round, the cannon attacked one of my units. When I reloaded (sorry, forgot to take a screenshot) the cannon was one tile left of the city. Then I looked back in the autosave from before I took York, the cannon was also one tile left of the city. Clearly it wasn't displayed there before I took the city, or else I'd never had allowed it to survive.

So either it's a unit graphic that isn't in the correct location (although previously it did fire from the city and not from one left of the city) Or it's a unit that is incorrectly stacked in memory and corrected upon reload.

If needed I have the post-capture save and the pre-capture autosave.
 
Mine was also to the left when I reloaded but in the hex one to the left it could not have killed my siege weapon unless longbows can upgrade to indirect and no one except the city had a line of sight to the siege weapon. So it seems the common factors are English and one to the left :-P
 
Back
Top Bottom