How did this city get 2 temples?

Acyl_Azide

Chieftain
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Apr 2, 2025
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I'm continuing in Modern Age with Hatshepsut (Qing), taking a Turn 1 tour of the empire, and I notice that my new city Madrid has 2 Temples. I didn't realize that was possible. Is there something that allows it, like a leader attribute or a golden age?.

I just captured the city from Lafayette (Rome>Spain) on the final turn of Exploration, so at first I thought it could be a bug of the age transition. But looking back to my only random save, you can see Madrid already owns both temples by the mid point of Exp Age. What happened here? Is this a fun bug, or am I missing something obvious? Cheers, y'all.


Modern Turn 1...
2temples_1.png

City Details screen confirms both temples belong to the city.
2temples_2.png


Looking back to Exp Turn 80. The temples are there long before I take the city.
2temples_3.png
 
Really weird, that definitely shouldn't be possible normally, must've been a really unusual bug!
 
Are we sure that tile doesn't belong to the adjacent city? Looks like there may be a city to the left.
 
I had a bug yesterday where I didn't get Non Sufficit Orbis credit for converting my distant lands settlements to my own religion, so I had to abandon that legacy path. That's never happened to me before. I haven't reported it yet, as I'm playing another game on similar settings to see if it happens again.

It seems to me that there are so many random, occasional glitches that pop up in Civ 7 that it's unlikely Firaxis will be able to patch them all anytime soon.
 
I had a bug yesterday where I didn't get Non Sufficit Orbis credit for converting my distant lands settlements to my own religion, so I had to abandon that legacy path. That's never happened to me before. I haven't reported it yet, as I'm playing another game on similar settings to see if it happens again.

It seems to me that there are so many random, occasional glitches that pop up in Civ 7 that it's unlikely Firaxis will be able to patch them all anytime soon.
Were you Mongolia? Mongolia has a different Legacy Path.

However, I've seen the duplicate buildings bug a few times for other people, it's strange, seems like the AI can cheat this way somehow.
 
Were you Mongolia? Mongolia has a different Legacy Path.

However, I've seen the duplicate buildings bug a few times for other people, it's strange, seems like the AI can cheat this way somehow.
Yes! That was the first time I played Mongolia. That must be it! Thanks.

Yep, I just went into a save file and checked the legacy path screen. I had verified the rules by looking at the brief Non Sufficit Orbis description, which is still the stock description talking about distant lands settlements and religious conversions, but it didn't occur to me to read the smaller print to the right that describes the different legacy path for Mongolia. Oh well, no harm, no foul. I got Trung Trac to level 10, which was my goal for that game.
 
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Polytheism. God bless those pagans.

However, I've seen the duplicate buildings bug a few times for other people, it's strange, seems like the AI can cheat this way somehow.
It could be that to get the AI to build Temples or other buildings they use a system that doesn't check the requirement that one doesn't exist.

I would not mind a system where you could build a temple/church/mosque/etc.. for you religion in a foreign city.
 
Yes! That was the first time I played Mongolia. That must be it! Thanks.

Yep, I just went into a save file and checked the legacy path screen. I had verified the rules by looking at the brief Non Sufficit Orbis description, which is still the stock description talking about distant lands settlements and religious conversions, but it didn't occur to me to read the smaller print to the right that describes the different legacy path for Mongolia. Oh well, no harm, no foul. I got Trung Trac to level 10, which was my goal for that game.
Yeah, Mongolia can ignore religion for that path, but youc an also get there by just conquering your home continent instead of worrying about expanding into the distant lands.
 
Yes! That was the first time I played Mongolia. That must be it! Thanks.

Yep, I just went into a save file and checked the legacy path screen. I had verified the rules by looking at the brief Non Sufficit Orbis description, which is still the stock description talking about distant lands settlements and religious conversions, but it didn't occur to me to read the smaller print to the right that describes the different legacy path for Mongolia. Oh well, no harm, no foul. I got Trung Trac to level 10, which was my goal for that game.
Well, except Mongolia should still get the points for the standard pathway.
 
I don't believe Mongolia gets the standard points anymore. They have an alternative.
They get points for settling in Distant Lands. (and I believe they should) but they don't seem to get points for their religion in a Distant Land. (which I think is a bug)
just like Songhai gets an extra source of Treasure Fleets, but can still get the base source.
 
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