Common Sensei
Warlord
- Joined
- Nov 2, 2005
- Messages
- 262
I was thinking of changing a trait bonus lua to be based on how many tiles the civ controls or, failing that, getting the portion of the score granted from controlled territory. I was looking to see if it was possible through lua, but so far, it seems like something that might have to wait for the DLL to be opened up.
CvGame::initScoreCalculation(void) would have it, I would guess.
CvGame::initScoreCalculation(void) would have it, I would guess.