kid anubis
octorilla wrangler
I'm working on my first LH and am getting an error when I try to export the .nif:
Non-UV texture in mesh 'Cube', material 'Material'. Either delete all non-UV textures, or in the Shading Panel, under Material Buttons, set texture 'Map Input' to 'UV'
but when I go to those settings, it looks like I already have Map Input set to UV.
Any suggestions?
What I did was take the hemlet from Ragnor and imported it to Catherine. I had removed Catherine's hat and her two hair buns. I aligned the helmet a bit and then (I think) assigned the helmet to the head vertex group. I then tried to export the nif to see if it worked.
I struggled with how to link the helmet to the head, so is it possible I did that wrong and that's why I'm getting the error?
I'm sure this is a n00b mistake and appreciate any help. I can also upload my working files if that helps.
Non-UV texture in mesh 'Cube', material 'Material'. Either delete all non-UV textures, or in the Shading Panel, under Material Buttons, set texture 'Map Input' to 'UV'
but when I go to those settings, it looks like I already have Map Input set to UV.
Any suggestions?
What I did was take the hemlet from Ragnor and imported it to Catherine. I had removed Catherine's hat and her two hair buns. I aligned the helmet a bit and then (I think) assigned the helmet to the head vertex group. I then tried to export the nif to see if it worked.
I struggled with how to link the helmet to the head, so is it possible I did that wrong and that's why I'm getting the error?
I'm sure this is a n00b mistake and appreciate any help. I can also upload my working files if that helps.