Getting error trying to export .nif of modified LH

kid anubis

octorilla wrangler
Joined
Aug 8, 2009
Messages
85
Location
Seattle, WA
I'm working on my first LH and am getting an error when I try to export the .nif:

Non-UV texture in mesh 'Cube', material 'Material'. Either delete all non-UV textures, or in the Shading Panel, under Material Buttons, set texture 'Map Input' to 'UV'

but when I go to those settings, it looks like I already have Map Input set to UV.

Any suggestions?

What I did was take the hemlet from Ragnor and imported it to Catherine. I had removed Catherine's hat and her two hair buns. I aligned the helmet a bit and then (I think) assigned the helmet to the head vertex group. I then tried to export the nif to see if it worked.

I struggled with how to link the helmet to the head, so is it possible I did that wrong and that's why I'm getting the error?

I'm sure this is a n00b mistake and appreciate any help. I can also upload my working files if that helps.
 
I'm not so sure that this isn't an issue with my export settings. I imported the vanilla Catherine nif, saved it as a blend file and then tried to export the blend file as a nif. I got the same error. I'm pretty sure I'm following Ekmek's settings, but clearly i'm missing something. Any suggestions?
 
I had this happen to me once too, I forget how to get around it now (it was a long time ago) you could always start over, I know that sucks, but sometimes that's the way to learn. Or you could try to ask in Ekmek's guide in the tutorial section, you should get a lot of help there. All of the LH makers go there.
 
I had this happen to me once too, I forget how to get around it now (it was a long time ago) you could always start over, I know that sucks, but sometimes that's the way to learn. Or you could try to ask in Ekmek's guide in the tutorial section, you should get a lot of help there. All of the LH makers go there.

Thanks! I'll go post over there.
 
Back
Top Bottom