Originally posted by Redneck Jedi
is the 1.16 ver better than 1.17 ? and why? as a new player to the game one of the things that bothers me the most is the way archers can kill off my riflemen and even if it were the reverse my archers killing their riflemen, its still not right and very unlikely. why bother pushing my R&D people so hard to discover gunpowder,tanks,aircraft if a group of archers can shoot down my Messerschmit fighters? (is this possible? havent got aircraft yet, that would hella-suck!) another thing that bugs me is that the years pass by way to fast it seems. its 2030 and i dont have a modern army, still using riflemen and cavalry units mostly. or am i just that damn slow. are you sure the next patch will include a better ballance for the combat units like HP doubling? that would be a great thing IMHO. hope it comes out soon.
The thing is that more advanced units have a higher probability of winning, but there is NEVER a CERTAINTY of winning. This is for gameplay reasons, I suspect. In real life, a tank may never lose to a pikeman, but that's beside the point. The makers of the game intentionally left a possibility for the pikeman to triumph over the tank, and this is indeed a low possibility, but it does happen. What possible gameplay reason could be the rational for this? Probably so that a new tech advance won't be the be-all and end-all for warfare; they gave the tech-inferior units a higher than realistic chance of winning a combat against superior units in order to make sure that the game is not just one big tech-race.
So, the way I way look at it is that Civ III is a game, and the "units" are just numbers with associated probablities of winning against other "units" (or numbers). When I'm playing, I get more subjective and tend to view them as more real units (yeah, run'em over, my faithful cav legions!), and so I do get disappointed when an axe-wielding warrior cracks one of my rifled cavalry. However, in the back of my mind, the intellectual me knows that they are numbers, and we should treat them as such.
Would gameplay work if tech-superior units always won out over their tech-inferior counterparts? Maybe, but I would think that would stifle gameplay, turning it into who can get military tradition first (or something similar)...