So I've done a little modding in Civ IV and V, but I'm new to BE. I thought to get started, I'd try making a couple simple changes to a building. I'm trying to move to Autoplant to Habitation, and make it only have 1 engineer slot instead of 2. I started out trying to use modbuddy, and it was so incomprehensible and un-user-friendly that I just used it to generate a mod id and then used Notepad to edit files manually.
Here's the .modinfo file:
And here's the CivBEBuildings.xml file:
When I start the game, the mod loads without any errors but it doesn't make any changes. I open up the tech web and the Autoplant is still on Robotics and it still has 2 specialist slots. Anyone know what I'm doing wrong?
Here's the .modinfo file:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="da123498-39d0-4359-9be8-4c3ad5e71e03" version="1">
<Properties>
<Name>Move Autoplant to Habitation</Name>
<Stability>Alpha</Stability>
<Teaser>Changes the tech requirement for autoplants to Habitation</Teaser>
<Description>Changes the tech requirement for autoplants to Habitation and makes them only have 1 engineer slot instead of 2.</Description>
<Authors>John</Authors>
<HideSetupGame>0</HideSetupGame>
<AffectsSavedGames>1</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>1</SupportsSinglePlayer>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>
<SupportsMac>1</SupportsMac>
<ReloadLandmarkSystem>0</ReloadLandmarkSystem>
<ReloadStrategicViewSystem>0</ReloadStrategicViewSystem>
<ReloadUnitSystem>0</ReloadUnitSystem>
</Properties>
<Dependencies />
<References />
<Blocks />
<Files>
<File md5="78104B9393118D84894E898508A22AF7" import="0">XML\CivBEBuildings.xml</File>
</Files>
</Mod>
And here's the CivBEBuildings.xml file:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 11/11/2014 3:43:26 PM -->
<GameData>
<Buildings>
<Update>
<Where Type="BUILDING_AUTOPLANT"/>
<Set PrereqTech="TECH_HABITATION"/>
</Update>
<Update>
<Where Type="BUILDING_AUTOPLANT"/>
<Set SpecialistCount="1"/>
</Update>
</Buildings>
</GameData>
When I start the game, the mod loads without any errors but it doesn't make any changes. I open up the tech web and the Autoplant is still on Robotics and it still has 2 specialist slots. Anyone know what I'm doing wrong?