Alsbron QB
Chieftain
- Joined
- Feb 22, 2004
- Messages
- 29
Thanks Arthedain
I will do that
I will do that
To tell you the truth, I've never tried creating unit via events for civs that are not in the game. I just assume that the program would not understand the parmater value (e.g. owner=Dutch but Dutch do not exist) and the events would not work --you'd get the error prompt. (I think the Editor just adds the extra civs in by default.)Let me ask this, When you play a scenario with under seven tribes and go to create unit in the events section of the editor it will give you the option to create units for that tribe although its not in the game. If you were not using the white tribe slot (I am talking about the Dutch) would it be possible to create them units in Holland without cities? When all the units of these Dutch rebels were destroyed then the civ would die.
It's up to you but I personally think think of multiplayer/PBEM as an excuse not to have the scneario too simple in order to accomodate the AI's stupidity (i.e. human players can figure out how to use features that the AI is not programmed to use so you are free to add all the cool stuff you want) --not to mention that it speeds up play testing. It also means that you can incorporate 'house rules' that only the human player will respect.To create a fun PBEM for five players some historical realism will have to be cast aside.
Arthedain pretty much covered it using CivCity is easier than using the place-a-barbarian-next-to-each-city-and-wait-a-turn method.Maybe I could work with barbarians and let them be the natives. Yoshi you will have to give me a tutorial here because I am totally unaware of how to get those cities were I want them.