ok - how to do this:
fast conquest, or histograhic. Apparently, they are pretty similar for this mapsize/level, so I will try both.
Conquest: Fast attackers, available at start. That means Aztec in PTW or Conquests, or Incas (chasqui scout)
Incas allow for early exploration and a chance to get a warrior right next to an AI city before it gets a guardian. Chasqui's are expensive, though - but they also go through rough terrain faster.
Aztecs have the jaguar warrior, and those are very cheap in PTW, not as cheap in conquests.
Japan is an option - they start with the wheel, so maybe can build chariots right off. But that's only if they start with horses right away.
Score:
What you want is lots of land and happy, content or specialist citizens. Plus future tech, but we won't worry about that.
Of the eight traits:
- Agricultural seems to be a must - the faster growth directly impacts the number of citizens, which impacts the number of happy and content.
- Expansionist seems worthless - it gives a big boost in the AA, but on chieftain, expansionist and non-expansionist are the same except for a small chance of warriors. And the human out researches the AI anyway.
- Commercial is interesting - it seems quite likely that at least some of the happiness will come from the lux slider.
- Militaristic is almost useless - there is no need for armies, as the AI is hopeless and none of the small wonders help with score. Cheap harbors help.
- Seafaring is a little less useless - cheap harbors help, as does the extra commerce. On a pangea, not that useful, on an archipelago, the extra movement will help with expansion
- Scientific - usually really good, but SGL's aren't that important, and while it's important to get to hospitals and rails, it's not critical. Probably middle of the road for this.
- Industrious - as always, an excellent trait, directly affecting the ability to expand and irrigate.
- Religious - usually not that useful, there are two things that recommend it in this game: A) ability to switch to Democracy, with faster workers and less corruption and B) cheaper temples/cathedrals, which are important happiness improvements. Of course, Democracy is off the main research path to rails and requires it and another optional tech, so it may not be that important.
I am thinking either agri+industrious (Mayan), agri+commercial (Iroquois) or agri+religious (Celts). Next down is Dutch (agri and seafaring, for an arch map) and agri and scientific (sumeria). Inca and Aztec I will ignore.
Map:
60% water, to get the most land. Pangea or arch? I think Pangea, to give the biggest effect of pyramids on growth. Arch gives the most workable tiles, because of more sea, but more land = more food (because of rails)
Barbarians:
nice to have huts, but don't want bands. Set it to sedentary
AI aggresiveness:
Doesn't matter on chieftain
Climate:
Wet, warm is the standard for food rich. That will give lot of swamp and jungle for workers to clear, but oh well. Warm and arid gives a fairly remarkable amount of floodplains, but also a lot of desert. Cold is just bad.
age:
old, old, old. No big mountain ranges.
opponents: I think scientific civs, and a bunch of them. A) They can provide a couple of towns, perhaps and I can trade for the free techs. Since chieftain AI's are basically bunny rabbits, it doesn't matter. On a standard map, you can have 7 opponents, so probably all but the industrious ones, so we can hope for an SGL from masonry.
Strategy:
Expand, expand, expand. Keep the lux slider so that, at least early, we have all happy citizens (20-40%). Get as many luxes as possible as fast as possible - hopefully, we can get 5 or 6 early and trade for others.
Build the following wonders:
Pyramids
ToA (expansion)
Hanging Gardens
Oracle, perhaps
Bach's
Sistine chapel
cure for cancer
build temples, caths, and markets everywhere.
We have 4 content citizens to start - 1 for temple, 6 for cath + sistine, 1 for hanging gardens + 2 for bach's makes for full contentment at size 12.
to be completely happy at size 20, we need 20 content and 20 happy- markets and all 8 luxes should be pretty easy to get by then and those will give the happy faces. Content are 4 born, 1 temple, 6 cath+sistine, 2 for bach's, 1 for cure for cancer, 2 for colloseum making 16, so we will have to run lux tax at 10-20% even late, or have clowns.
We will never make a barracks, bank, stock exchange. We might not ever make a library, uni or research lab, we probably will - they will give research a heck of a boost.
No commercial docks, only a couple of factories/plants, and those only until we are done with wonders.
I think I will try the celts. Big issue will be avoiding a despotic GA with pyramids.