GIII-Zeta

Bartleby said:
Trouble with auto-pollution-clean is that when there's no pollution left the orders are cancelled and you still have to Shift-P (or whatever the shortcut is) next turn. If you're not using city govenors you need to manually reset the poputation to work cleaned tiles also.


Really? Mine just hide in the cities until more pollution shows up, then they go clean.
 
My memory of automation is kind of faint, but IIRC if you use "automate but don't change tiles" I think they will clean pollution when it appears then hide in cities (as you describe), but they will also mine and rail useless mountains etc. I also noticed (on my old 1.1 Ghz PIII laptop) that with this kind of automation that there was a very noticeable lag during my turns. I'm fairly sure that "automate clean pollution only" is cancelled when all pollution is gone.
 
I'm not sure anymore, maybe I always had at least one pollution every turn somewhere that kept them cleaning.
 
3878 points with the Americans in a histo attempt.

I read somewhere that sea tiles do not count towards domination, but do generate score. I do no longer believe that is actually true however. I expanded closely to my dom of ≈1550, and in addition hooked up a lot of sea tiles so that my overall territory was something about ≈1800. My score for territory was 1200 points IIRC, something that rather matches only land and coast tiles counting towards score.

 
Lord Emsworth said:
3878 points with the Americans in a histo attempt.

I read somewhere that sea tiles do not count towards domination, but do generate score. I do no longer believe that is actually true however. I expanded closely to my dom of ≈1550, and in addition hooked up a lot of sea tiles so that my overall territory was something about ≈1800. My score for territory was 1200 points IIRC, something that rather matches only land and coast tiles counting towards score.


Assuming the partial scores are accurate, for territory, happiness, etc, we should be able to work it out if you post the scores for two successive turns. That will give us the internal score for land for that turn, and we can see if it is 1800 or 1550.
 
Ahh, clever.

Sorry, I couldn't find any later saves for two consecutive turns, and it is quite possible that there is still was some territory being hooked or some flux at least. Anyway,

630 AD: 488.3 points
640 AD: 494.1 points

Entering those figures into datescorecalc gives an internal score of 1526.5 points.

Land in 640: 1229
Coast in 640: 310
Sea in 640: 234

Land + Coast: 1539
Land + Sea + Coast: 1773


Speaks a clear language.

 
Lord Emsworth said:
Speaks a clear language.

Sure does. Ocean tiles are still useful for non-domination food, but since 1 coast + 1 ocean = 4 food, still looks much better to have as little coast/ocean as possible.
 
Sort of. Since you get 2 points for a happy citizen, and only 2 for a specialist, 1 coast + sea can outscore 1 irrigated grass+rail.

That said, I suspect the tradeoff is often not grass vs. coast/sea, but rather plains vs. coast.

It certainly doesn't make sense to put a city where it can only access coast.
 
Is the map generator really different in PTW and CSC? I've been trying the fast conquest as the Incans in conquests, with 80% water, 5M, arid cool... but I keep running into jungle between my and my opponents. It's very frustrating...
 
Not as far as I'm aware. I had numerous aborted attempts due to this. I'd imagine that marsh is not too helpful either.
 
I will go and use PTW, then... get a 2 turn later start, but then, the scout doesn't help much, anyway. and not having marsh should help...
 
SpiffyKeen7744 said:
Didn't AutomatedTeller submit a game for this?
Yes, but it didn't make the specified score table. It did place #3 on the Histographic table though, and I believe was one of his final QM pieces. :)
 
It was :) that and the monarch diplo game were the last two pieces (filling out monarch and diplomacy :)

I am going to have a 20K Sid game next update, I think - which I hope will be a #1, assuming that Cleo doesn't kill me first.
 
AutomatedTeller said:
I am going to have a 20K Sid game next update, I think - which I hope will be a #1, assuming that Cleo doesn't kill me first.
Perhaps you'll give us some more details if you make it?
 
I did, and I will. High points are: crappy start position (only 11 land tiles and no hills, lots and lots of tundra), SGL for Literature which was used for, Sistine Chapel, isolated AI's allowing me to do pretty well, no resources (which was the only reason the AI's were able to keep up in research, cause I kept having to give them stuff so I could build knights and cavs so Cleo didn't kill me, and rails so I could build stuff!), and an end date of 1880, which is #1 for Small Sid 20K, at least until sanabas decides to do me in ;), but hardly optimal.

I learned a *lot* - like, even though you have infantry and another AI is stuck in the middle ofthe middle ages without iron, they will *still* kill any stack that takes a town, and that you *can* successfully war a Sid AI with a small army, as long as you stay off their main island.
 
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